When browsing through the archetectural overview of the G80 I am still left with a few question.
The application I am working on performs huge amounts of volume texture lookups.
On-the-fly volume gradients require up to 7 volume texture lookups, each with trilinear interpolation.
So my question is what can be expected of G80 performance in this field?
Where does trilinear interpolation of L16 or L8 texture fit within the specified Int8/FP16 etc. bilinears?
Any ideas on how the introduced asynch sampling and per-cluster vs. global sampler arrays might affect this case?
The application I am working on performs huge amounts of volume texture lookups.
On-the-fly volume gradients require up to 7 volume texture lookups, each with trilinear interpolation.
So my question is what can be expected of G80 performance in this field?
Where does trilinear interpolation of L16 or L8 texture fit within the specified Int8/FP16 etc. bilinears?
Any ideas on how the introduced asynch sampling and per-cluster vs. global sampler arrays might affect this case?