Brothers in Arms: Road to hill 30
Even though the maximum players online will be 4, each human commands 3 other computer AI soldiers. This focus is on tactics not running around the map as fast as possible killing anything that moves.
To me only having one other partner will allow for much more strategic gameplay. It should be easier to coordinate tactics, unlike Halo 2.
No respawn like Counter Strike and Rainbow 6 combined with realistic weapon damage adds more tension to the gameplay in my opinion. Those that perfer respawn aren't toally out of luck in the sense that if you die, you just take over one of the other AI soldiers in your squad. So if someone gets an early lucky shot on you, at least your knocked out of the round right away and can still make a comeback.
IGN has posted their latest impressions of the game.
http://xbox.ign.com/articles/579/579774p1.html
Even though the maximum players online will be 4, each human commands 3 other computer AI soldiers. This focus is on tactics not running around the map as fast as possible killing anything that moves.
To me only having one other partner will allow for much more strategic gameplay. It should be easier to coordinate tactics, unlike Halo 2.
No respawn like Counter Strike and Rainbow 6 combined with realistic weapon damage adds more tension to the gameplay in my opinion. Those that perfer respawn aren't toally out of luck in the sense that if you die, you just take over one of the other AI soldiers in your squad. So if someone gets an early lucky shot on you, at least your knocked out of the round right away and can still make a comeback.
IGN has posted their latest impressions of the game.
http://xbox.ign.com/articles/579/579774p1.html