Epic has literally given away Unreal Gold and Unreal Tournament 99 to OldUnreal.com staff, so you can download both games for free on their website... Maybe Epic doesn't care about the Unreal series anymore. It's worth noting that these are the same people who have been updating the game for years so that it can run on modern systems...
https://www.oldunreal.com/
https://www.resetera.com/threads/ep...nament-goty-free-to-download-for-all.1035414/
Unreal wasn't the best game ever but technically it was like Crysis at the time. Watching that intro on my Voodoo Monster 3DFX, with the transparencies, the coronas of the lights, overall lighting, the "clean" textures.... was superb.
UT 99 was a better game imho. It was one of the first games -along with AoE2 in the MS Zone- that I started playing online. I still remember how many times I played that unforgettable legendary map called Facing Worlds, which has its own Wikipedia entry.
https://www.oldunreal.com/
https://www.resetera.com/threads/ep...nament-goty-free-to-download-for-all.1035414/
Unreal wasn't the best game ever but technically it was like Crysis at the time. Watching that intro on my Voodoo Monster 3DFX, with the transparencies, the coronas of the lights, overall lighting, the "clean" textures.... was superb.
UT 99 was a better game imho. It was one of the first games -along with AoE2 in the MS Zone- that I started playing online. I still remember how many times I played that unforgettable legendary map called Facing Worlds, which has its own Wikipedia entry.
Facing Worlds - Wikipedia
en.wikipedia.org
Reception
[edit]
Facing Worlds is frequently listed as one of the greatest multiplayer maps of all time.[2][3][4][5][6] According to Fiorentino, telemetry for Unreal Tournament revealed that Facing Worlds was played more than all other Capture the Flag levels combined.[1]
Andy Kelly of PC Gamer deemed Facing Worlds "the greatest multiplayer map" in a 2020 retrospective, praising the map for its "beautifully simple design".[7] Speaking of his time playing Facing Worlds at LAN parties, Kevin Wong of Kotaku regarded the map as being "so well-designed, so carefully constructed, that every other CTF map paled in comparison."[8] Peter Glagowski of Destructoid commented that "it is hard to understate the mastery of design that is CTF-Face", praising the map for encouraging teamwork and playstyle diversity without sacrificing its simplicity.[6]