The game, it has been confirmed, is going to be localised, and while it is going to have some orchestrated music, the music will be MIDI. (I love MIDI btw)
Thankfully, they decided to go with the demands of the western fans who wanted the game, and thankfully they decided to use MIDI, but that's my personal opinion. I gotta get a 3DS to play this.
https://mynintendonews.com/2016/07/...n-quest-vii-3ds-localisation-returns-to-midi/
Thankfully, they decided to go with the demands of the western fans who wanted the game, and thankfully they decided to use MIDI, but that's my personal opinion. I gotta get a 3DS to play this.
https://mynintendonews.com/2016/07/...n-quest-vii-3ds-localisation-returns-to-midi/
In truth, complaints about the UI and menus being boxy and having boring font is hardly going to dampen enthusiasm for this one, and nor should it. Retro aspects are also a positive, too – playing with headphones we certainly got drawn in by the MIDI music, and switching rooms or areas also triggers a delicious Bit-based sound effect. Even if you’re unfamiliar with the history and reverence that this franchise commands, this game does a great job of helping you appreciate that legacy through its subtle nods and winks.
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