Ftfy. I am surprised because Blizzard usually delivers strong performance regardless of platform. I don't care because I can play it on PC or console but, I'll definitely call out bad performance where I see it. If you're going to charge full price for something, do a good job or don't bother. They did an ok job here, didn't really give it their best tbh.
Outside of some small 1fps drops in towns on the PS5, the game is pretty much locked at 60fps on consoles from all reports I've seen. Due to the isometric design and quality setting (likely balanced here) used, FSR2 gets very close to native 4K in final appearance. For most console players they'll get a very solid performing, 4k-like experience. The vast majority would have no idea what the base rendering res was, as that's the entire point of reconstruction.
Amazing? No, but not remotely comparable to the state of many console->PC ports. God I wish most PC ports were this 'poor'.
Like the 3050 can run this at 1440p60 so the fact that consoles are running it at a resolution lower than the 3050 is really really bad.
No, it can't. The 1% lows on the 3050 from TomsHardware charts are just over 50fps, that would give you a hell of a lot more framedrops than we've seeing from the console versions. Hell even .1% lows of 50fps would be less consistent that what I've seen on consoles, never mind 1% - remember that's an
average of the 1% lows. It means it could be dropping well below 50fps at points too.
To be consistently over 60fps for the 1% lows at 1440p, you need a 2070/3060ti. Yes, the 3060ti would be considerably over 60fps - but as has been explained numerous times, reconstruction has a cost. FSR2 starting from ~1300p will very likely be more costly than native 1440p, probably significantly so.*
All this says is that Blizzard prioritized a stable framerate, as they should - especially when FSR2 works so well here. The actual comparable performance to the PC and you're getting something in between a 3060/3060ti. That is not exceptionally poorly optimized at all, it's nothing like say needing a 3080ti to equal PS5 performance in TLOU.
*Edit: Here, check this out. Just did this test:
God of War, mostly console settings, 4k with FSR Performance (so native 1080p): 67fps
Native 1440p: 71fps
1080p with FSR2 is more costly than native 1440p. If you wanted higher res than 1440p with simple bilinear upscaling, you very likely could have gotten it, probably at least 1620p or higher. Blizzard just felt FSR2 was the right choice here, and I'd say they look to be correct (and if they did just use regular scaling, you would hear countless complaints about how they didn't 'even bother' with reconstruction, just as Naughty Dog has received).