Betanumerical said:Do you or anyone else have any numbers for the SPE performance at graphical tasks?.
I have some time tonight after meeting some milestone. Found this on SCEA's R&D site:
http://research.scea.com/ps3_deferred_shading.pdf
I can't remember if it's old but there are some numbers.
EDIT:
Guerilla Games's presentation in Develop Conference 2007 talked about their implementation: http://www.develop-conference.com/d.../vwsection/Deferred Rendering in Killzone.pdf
Insomiac also has very interesting slides on their R&D page: http://www.insomniacgames.com/tech/techpage.php
You should be able to find things like memory budget (for different subsystems), schedule for physics calculations, etc. in some of the papers.
I wish I have time to assimilate them.