Shouldn't we be more focussed on initial list price of the game and not what it can be found for a month or two down the road?
Games for consoles rarely ever debut for less that 40 to 50$, but that's because of the "razors" marketing scheme that the console industry uses. Since the consoles commonly cost more to manufacture than they actually sell for, the money is made up for in games and peripherals sales. PCs don't have to sell at a loss and thus the games can sell at whatever price the developer deems appropriate.
Consoles should be pretty easy to count profits against then because they're a pretty static target, but the PC market has non-arbitrary prices so it's hard to tell what is or is not profit.
In truth, the console market has been doing better than the PC market for years now, but it doesn't mean it's making as much money. There are more games developed for the PC than for anything else, but these aren't necessarily games you've heard of, they may only be basic flash or shockwave games. That being said, the money that shifts from hand to hand in the PC market isn't all seen and it isn't all accounted for, and furthermore it doesn't all go back into the market. The profits for that are then hidden and impossible to calculate.
So I'd say the PC market is still larger than the console market, but the console market is more prosperous than the PC market.
Anyway, later
Iridius Dio