CE3 Tech Demo vs CE2 user video *spinoff*

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That youtube video seems like it was made by a PC fan boy.

Personally, I thought those console shots looked astoundingly good. Damn, CryTek doesn't disappoint when it comes to graphics.
 
Well the PC version looked mile better, but the console stuff wasn't bad at all. Very impressive considering the hardware.
 
No doubt the PC version will look better, but based on that video "miles better" seems a bit of a stretch. We'll see though. When is it releasing?
 
The console version looks -approximatelly- 85% of the PC version @very high and the ps3 version looks to have a slightly better draw-distance than the x360.
It seems that with every generation of consoles the graphical gap is becoming smaler and smaler, while the unoptimized code running in desctop systems is growing with geometrical progression.
 
The difference in that last scene was FAR greater than 85% IMO. Some scenes the differences are admittedly more subtle but in that last scene the difference reminded me of when the 360 launched and games were being released on the original xbox and the 360 in "next gen" form. The PC scene being the "next gen" version to the consoles "current gen" of course.
 
The console version looks -approximatelly- 85% of the PC version @very high...

85% of medium sounds quite correct, vs very high is just a wild dream. CE3 console techdemo shows low-med with some high/v.h effect(s). Also shadows have awfull update rate of what seems to be 10fps in all LODs something not present even in Crysis medium mode. Then count lack of lots of effects, much lower texture res, no wind/moving vegetation apart from specific target object, static sky with baked clouds, lack of motionblur, lack of SSAO, below low draw distance, low poly objects etc etc etc. On top of that awfull framerate in most places CE3 techdemo shows Crysis is not really feasible on consoles as they cant even reach proper medium quality.

And heck no AI or level events running. Even the Crysis Sandbox 2 editor has more running without playing!

http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer1.jpg
http://i39.tinypic.com/2dm9z9.jpg

As said that only competes with medium +/- and tweaked TOD for it. It is mileees and mileees behind of very high and miles away from high. But I expect Crysis to stray away from dense jungles and have smaller scope possibly in a kind off city esque environment. This should allow the consoles to 'catch the breath' with CE3 quality graphics and not choke like the techdemo.
 
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That youtube video seems like it was made by a PC fan boy.

Personally, I thought those console shots looked astoundingly good. Damn, CryTek doesn't disappoint when it comes to graphics.

The guy clearly seemed to have an agenda but its a pretty well put together video and is a useful resource in my book. Most of his analysis is pretty valid. Those claiming the PS3 is "85%" of the PC very high (what's with the arbitrary percentage anyway?) are being way too ambitious. I'd place it around "medium" settings with low texture resolution and draw distance (in actual fact the draw distance is below even PC low settings) but with a few high/v. high effects thrown in. Excellent by console standards, but absolutely a million miles away from the real deal of course.
 
I'm gonna wait for an actual Crysis 2 shot from the consoles for final comparison hearing how hard they were aiming for their goal. If they wanna create the best looking game on either systems then that tech demo clearly doesn't convey the point. My opinion being what was shown from Uncharted 2 looked way more impressive in terms of draw distance, amount of shaders on screen, textures and etc. So perhaps the final game with its optimised and improved codes could prove a better visual fidelity than that CE3.0 demo no?
 
The difference in that last scene was FAR greater than 85% IMO. Some scenes the differences are admittedly more subtle but in that last scene the difference reminded me of when the 360 launched and games were being released on the original xbox and the 360 in "next gen" form. The PC scene being the "next gen" version to the consoles "current gen" of course.

I agree that the bigest difference between the two platforms can be spotted in the last scene but i don't think that is anywhere near as big as you make it look.
The two most obvious differences -aside from the jaggies- are the absence of trees on the distant coast and the relatively lower rez textures on the pier.
The last one is the most puzzling for me , since is not like we havent seen again a wooden pier with decent textures in open-world console games.
Far-Cry2 is a good example.: ( PIC1 - PIC2 ) and here is a capture from the aforesaid youtube video.
Ofcourse FC2 is a finished game from an established console developer and OTOH we have a real time demo from an inexperienced (console wise) pc developer...


Five more youtube-captures for anyone interested in comparisons ;)
1
2
3
4
5
 
Apart from the huge difference in several areas the lighting stands out as horrible. When adding in modified TODs to highlight the tech active it is even larger, for CE3 console demo there is no fix as it already has a modified TOD to best showcase the limited tech/perfomance. But even then with new TOD it doesn't even come close. Though they might do some bettr and fancy stuff for indoor sections and smaller environments.

Some examples of TOD difference and see perfomance roughly same.

http://img193.imageshack.us/img193/3224/vanillar.jpg
http://img193.imageshack.us/img193/1971/todex1.jpg
http://img193.imageshack.us/img193/7089/todex2.jpg
 
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I dunno if anything the lighting in Cryengine 3 even just demo'd on console looks significantly better to me than Cryengine 2.

It more closely mirrors the overwhelming brightness you can get in places like Guam, Taiwan, Hawai'i, and other places. Those particular comparison shots for Cryengine 2 always make me feel like it's about to rain.

Yes, it does rain while the sun is shining on tropical islands quite often. :) Happens to me all the time in Hawai'i. :)

However other than that. Draw distance is obviously less. Density of vegetation is obviously less. Detail for distant objects/background is obviously less.

But I'd say that's more a limitation of consoles than a limitation of Cryengine 3.

Regards,
SB
 
I dunno if anything the lighting in Cryengine 3 even just demo'd on console looks significantly better to me than Cryengine 2.

Well I guess it is a mather of taste though just switch the lighting to medium for same/similar and bump specular up. IMO I find it atrocoius as it looks like the surfaces "bleed" much like with medium lighting in Crysis. Kinda like "under the halogen spotlight". Though the sun "aura" simulated (probably) some simple glare effect makes it nice but it ends after that. Hah!

http://www.gamersyde.com/pop_image.html?G=10245&N=3
http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer1.jpg
http://i39.tinypic.com/2dm9z9.jpg

After seeing Crysis high and very high lighting etc it really stands out like a sore thumb.

Like how Crysis flat high looks + custom TOD and tweaked SSAO darkening + HDR strength..
http://img135.imageshack.us/img135/5537/screenshot0021.jpg

Or flat medium with HDR...
http://img299.imageshack.us/img299/1103/screenshot0027.jpg

Or flat low...
http://img299.imageshack.us/img299/6010/screenshot0026.jpg


Just color contrast strength and shadow attenuation. CE3 demo.
http://i39.tinypic.com/2dm9z9.jpg

But I'd say that's more a limitation of consoles than a limitation of Cryengine 3.

Regards,
SB

CE3 is supposed and I am sure it is much better than CE2 as an engine! :D
 
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I agree that the bigest difference between the two platforms can be spotted in the last scene but i don't think that is anywhere near as big as you make it look.
The two most obvious differences -aside from the jaggies- are the absence of trees on the distant coast and the relatively lower rez textures on the pier.
The last one is the most puzzling for me , since is not like we havent seen again a wooden pier with decent textures in open-world console games.
Far-Cry2 is a good example.: ( PIC1 - PIC2 ) and here is a capture from the aforesaid youtube video.
Ofcourse FC2 is a finished game from an established console developer and OTOH we have a real time demo from an inexperienced (console wise) pc developer...


Five more youtube-captures for anyone interested in comparisons ;)
1
2
3
4
5

The problem with those captures is that the low quality obscures a lot of the detail that is present in the PC source footage that doesn't exist in the console footage in the first place, hence artificially levelling the playing field. They also ignore the differences in world dynamics which was the main point of those sections of video. i.e. to show how nearby vegitation is effected by explosions on the PC but not on the consoles, and to show how shadow updates are lower on the consoles while being real time on the PC.

Regarding the poor quality of the pier, its not something that can really be compared to other games because you have to consider the context in which its being rendered. Crysis may be putting a far greater load on the consoles than FC2 requiring a lower rendering resolution and no MSAA. That would account for the poor quality straight away. It may also have a lower texture budget on an individual texture basis because the size and variety of the environments dictate more textures are required in a given scene than in FC2.
 
My opinion being what was shown from Uncharted 2 looked way more impressive in terms of draw distance, amount of shaders on screen, textures and etc.

Crysis is a sandbox game, Uncharted is not. Engine demands for two different types of games are vastly different. There is simply no comparison. Both games look stunning in their own respectable way.
 
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Crysis is a sandbox game, Uncharted is not. Engine demands for two different types of games are vastly different. There is simply no comparison. Both games look stunning in their own respectable way.

I think he was reffering to the CE3 console techdemo, would otherwise not make any sense.
 
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