He sends a message through LinkedIn where he assures that the "consensus from DICE is that things are not going to get better in 2025".
He tells the story of how they started Lunacy Games in the summer of 2022 after losing the foundation of their studio, they wanted to create a game with a deep design that, precisely, was born from what was played in COVID.
After bringing together a veteran team and talented newcomers who had already worked together in other years, they came up with a concept and project where by the end of 2022 they already had three interested editors.
The consensus coming out of DICE is that things aren’t going to be getting any better in 2025. In fact, there’s more investment pulling back and more layoffs and studio closures to come. AAA is dead and Indies and AA studios are on the rise.
There is a huge divide to make this a reality. There is now talk of more advertising, but it has been the reality that some of us have experienced in recent years.
He tells the story of how they started Lunacy Games in the summer of 2022 after losing the foundation of their studio, they wanted to create a game with a deep design that, precisely, was born from what was played in COVID.
It reminded me at the time of how we approached development in my Blizzard days, so we started working on something to attract publishers,
After bringing together a veteran team and talented newcomers who had already worked together in other years, they came up with a concept and project where by the end of 2022 they already had three interested editors.
Two of them were interested in financing the game [...] and the third proposed to us to be a fully financed first studio. We exchanged deals and figures when the terrain changed
All stakeholders backed down, explaining that they were 'reassessing their investment stance' or 'shifting focus to existing projects and studios.
By the end of 2022 we had no deal on the table and it seemed that we were back to square one. Little did we know that we were about to enter negative numbers in terms of opportunities for studios and developers.
Nobody signs for games that do not have fully playable demos [...] while, at the same time, no one finances demos.
A very dark future for the video game industry?
And it doesn't end here, he was told that he would have funding opportunities, but...I need a trailer, an active and engaged Discord community and a Steam page with at least 10,000 people that added the game to their Wishlist.
And that's before they spend a dollar. All risks fall on those who can least bear them. And a lot of what developers 'must do' now is not create their game.
The rise of indies is because their development cost is a race to the bottom. [...] 1-4 creators who live at home or share a flat and create a great game for less than a million dollars.