K.I.L.E.R said:Using a 32b OS and games are 32b, since the A64 can run 32b + 64b simultaneously without a performance hit what would be the benefit of using 64bit video card drivers?
Tim said:K.I.L.E.R said:Using a 32b OS and games are 32b, since the A64 can run 32b + 64b simultaneously without a performance hit what would be the benefit of using 64bit video card drivers?
You can not run 64bit applications on 32bit Windows and 32bit drivers can not be used with 64bit windows.
Quitch said:Ah, but the 64-bit version of Windows will only be available to OEMs or with OEM equipment. Neat, huh?
Tim said:Quitch said:Ah, but the 64-bit version of Windows will only be available to OEMs or with OEM equipment. Neat, huh?
Luckily the OEM equipment does not have to cost more than a couple of bucks, some people buys OEM versions instead of retail versions anyway.
I don’t think the fact that only OEM versions of XP64 will be available is big problem.
ERP said:The most common 64 bit app pronlem is
float *a;
int b;
b = a;
a = b;
Or something similar. Basially sizeof(void *) doesn't equal sizeof(int), the operating system is irrelevant if an app does that. And many do.
Gubbi said:Currently Windows maps AGP memory twice, once as read-only and once as read-write. This means that a 256MB graphics card takes 512MB from your memory space. The kernel uses 1 or 2 GB (dependent on memory space model), so you're left with 1.5 or 2.5 GB for you applications.
Which might not be that big of a problem now, but when next generation graphics cards comes out with 512MB or 1GB ram (using 1 or 2GB of memory space), and system memory swells to 2GB (and we will see titles that use this amount of memory - see Unreal engine 3 demo) 64bit Windows will make a difference.
Cheers
Gubbi