pocketmoon66
Newcomer
following on from this post http://www.beyond3d.com/forum/showthread.php?t=32439
OpenGL Demo. Screenshot is from 6800GT
Requires Nvidia GPU with Vertex Texture Fetch, FP16 blending, and err, stuff...
Tested with 32bit XP drivers 84.32. Known VTF bug prevents it working on newer drivers.
Uses Shadow Volume Reconstruction (entirely on the the GPU using Vertex Texture Fetch). Shadow Volume Mesh is used to render shadow but mainly used to calculates in-scatter. Uses a nasty but OK looking approximation, similar in prinicple to CryEngine2 Volumetric Lightning Video on ATi Dev site http://www.ati.com/developer/techpapers.html.
Demo here:
http://www.baddoggames.com/svr2.zip
I'd be happy if you could post hardware and fps (but you'll need fraps!)
[edit glut32.dll now included]
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