When (briefly) scanning through rumours about the coming 8800-series from Nvidia (as well as R600) I have not yet read anything on granularity and tex:alu ratios.
For some applications (variaties of volume rendering in my case) we have noticed some interesting things lately:
* Granularity and internal cache strategies are important. So important that in my case a 16-pipe X1800 beats a 24-pipe 7900 GTX by a *large* margin.
* Multiple ALUs do not seem to be of help in my case. So X1800 is more or less the same as the new X1950 XTX, clock differences aside.
So, any news about the coming HW on these aspects?
I seem to remember ATI hinting that in the long run we should expect even more asymmetrical tex:alu ratios.
For some applications (variaties of volume rendering in my case) we have noticed some interesting things lately:
* Granularity and internal cache strategies are important. So important that in my case a 16-pipe X1800 beats a 24-pipe 7900 GTX by a *large* margin.
* Multiple ALUs do not seem to be of help in my case. So X1800 is more or less the same as the new X1950 XTX, clock differences aside.
So, any news about the coming HW on these aspects?
I seem to remember ATI hinting that in the long run we should expect even more asymmetrical tex:alu ratios.