Pete said:Interesting, though I don't know the significance of some of the differences I was able to see (by d/l'ing the images and flipping thru them using IRFanView).
1. 43.00 has some very visible errors in the wooden base and background.
2. 43.00 and 43.75 seem to render the animals the same, while ATi shows a noticably "grittier" texture.
3. 43.00 and ATi show the same dynamic range, far greater than that of 43.75 (just look at the base).
4. Does the ATi card have AA on? The animal outlines look less jagged than with the FX.
5. Why do ATi cards render those white dots on these IQ tests? My Xpert 128 did the same with the zebra or whatever in 3DM01SE.
Zephyr, I'm guessing you meant INT when you said FX?
What is this in reference to? His question about the white dots?Zephyr said:R300 only can provide 4 bit subpixel precision.
NocturnDragon said:ATI looks to render it in the right way to me, but for the white pixels here and there.
andypski said:The white pixels are also 'right'.
They are there because he has 2xAA turned on for the 9700 shot.
galperi1 said:Why is the base so much darker in the NV3X screenshot? Could this be the attribute of 16FP with a limited color range compared to Ati's 24FP?
Good luck "playing" 3D Mark 2003jjayb said:Sorry, the reference pic and the ATI pic are wrong. Everyone know's the Nvidia pics show it "the way it's meant to be played".
OpenGL guy said:Good luck "playing" 3D Mark 2003jjayb said:Sorry, the reference pic and the ATI pic are wrong. Everyone know's the Nvidia pics show it "the way it's meant to be played".
But... but that's what Ati recommand to play withOpenGL guy said:Good luck "playing" 3D Mark 2003jjayb said:Sorry, the reference pic and the ATI pic are wrong. Everyone know's the Nvidia pics show it "the way it's meant to be played".