G
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Comparing Tekken 2 FMV CGs and TTT/FFX realtime, it is hard to say the pre rendered videos are better, yet somehow it has something that realtime graphics lack.
Model complexity is almost similar, while the textures and FSAA are not that far out since T2 FMVs run at 320x240, and they look more jaggies than PS2 games.
There is this plastic shiny sheen on the CG models that make them stand out. Is that the result of raytracing or some high quality multitexturing?
www.angelfire.com/tn/tekkenland/marshall/images/marshall17.jpg
Noticed that shiny gloss present in the second image(have to click on it since its angelfire)?
Model complexity is almost similar, while the textures and FSAA are not that far out since T2 FMVs run at 320x240, and they look more jaggies than PS2 games.
There is this plastic shiny sheen on the CG models that make them stand out. Is that the result of raytracing or some high quality multitexturing?
www.angelfire.com/tn/tekkenland/marshall/images/marshall17.jpg
Noticed that shiny gloss present in the second image(have to click on it since its angelfire)?