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She will never know this exists. I can only take so much.Davros restores harmony to the homerdog household
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Now you can game and keep your niece happy
This is exactly how I play these games. It's not that I'm good at them. I just overlevel to the point where nothing poses much of a threat. It may sound boring but I like it this way.
It's absolutely stunning. I swear most of the time I'm playing I could freeze the game and whatever I'm looking at wouldn't be out of place on a canvas in an art gallery. Even the camp at night looks amazing.Man the game is so good. They keep coming up with new and cool visual designs for each area. Again it's clear that they have a limited art budget compared to some AAA games but they somehow make up for it with interest with just compelling design and uniqueness. I'd post pictures but I don't want to spoil it for anyone playing through. Definitely the sort of game that I'd expect people to make collections of screenshots/videos for some of the environments later.
All I can say is by the end of Act 1 I still don't know what's going on. The MC seems to know what's up so I assume he'll enlighten me at some point. Anyway the game is good enough for this to not bother me. It's a fine line between revealing too much and too little. I'd say they're doing a good job with it. The world is interesting enough to keep some of its secrets.The game will keep throwing more and more mysteries to me till the end... or things will get explained and resolved?
$100million? That is so much money. Where would they even get it from?I managed to squeeze in playing the intro on Friday night and the story telling is amazing.
On another note, I sometimes wonder if the narrative out there about how small the dev team is overblown somewhat. I've heard they had a ton of outside support for this game. It's great to claim "33 devs! why are Ubisoft such idiots?" and then spend another $100 million out the back door on support studios. This game likely isn't that low budget really. I'm not downplaying the achievement, but I think we should have an honest conversation about it.
It is somewhat overblown for sure - check the credits. But that said I don't think it's an entirely unreasonable claim as many of the folks who are not counted in that core team are outsourced QA and localization. That is 100% absolutely not to say that these are unimportant or things that should not be credited (and indeed they are credited in the game!), but it is pretty normal to not quote such numbers in your "core team". Put another way, the full team of people that worked on this game is probably more like 100 or something, but then the full teams that worked on many AAA games including QA and localization is more like 500+. But it becomes a bit hard to count as many of these roles are working for only a fraction of the dev cycle on one specific thing like translation/localization or similar and would be hopping between different projects at a larger publisher.On another note, I sometimes wonder if the narrative out there about how small the dev team is overblown somewhat. I've heard they had a ton of outside support for this game. It's great to claim "33 devs! why are Ubisoft such idiots?" and then spend another $100 million out the back door on support studios. This game likely isn't that low budget really. I'm not downplaying the achievement, but I think we should have an honest conversation about it.