The Elder Scrolls IV: Oblivion remaster (UE5) [XBSX|S, PC, PS5, XGP]

Other than windows store sometimes fucked up the game install / download function, requiring full windows reinstall...

Oblivion is XPA title. So, isnt it's better to buy on windows store?

as the Xbox version is also bundled together at no additional cost.

As magoo got both pc and XS.

I believe previous TES/BGS games have some modding limitations with the Windows Store versions, such as the script extender addon used by some mods not supporting those versions.
 
The DLSS-FG without tearing is a bit of a PITA, to be sure. You're forced to disable VSYNC in game to enable FG, but IIRC you can re-enable it within the NVIDIA control panel to ensure it paces correctly with screen refresh and also doesn't tear. I really wish it wasn't such a kludgy affair.

As for buying it with Steam vs Windows store vs XBOX game pass, I guess it depends on whether you have an XBOX? Personally I don't play enough games to get my money's worth out of Gamepass; I simply don't have that kind of time. If/when I buy it (and I'm leaning hard on when) I'll certainly buy it on Steam.

I'm waiting to hear more "complaints" before I buy it, so far all I've seen is hilarity which I would've attributed to the typical Bethesda game "charm" of wonkiness we've all come to expect from their Creation engine. You know, wonky dialogue, sometimes strange animations and physics, bizarre character creation attributes, and game-breaking closed-loop items. At this point, most of that is just part of the game and I'd be at least a tiny bit disappointed if it were all fixed.
This explains why the FG wasn’t working on my TV. It’s invalidated by vsync. I didn’t want to see tearing and I kept turning it on. And suddenly there was no frame Gen.
 
Yup, I ran into the same problem while tinkering with FG in Cyberpunk. I hate tearing, it drives me nuts, but there's a method where you can force VSYNC in the driver settings while also allowing the game itself to think it is disabled which permits FG to be enabled. There's gotta be a better way to make that all work right.

I'm pretty sure this is the Reddit thread where I found the solution:
 
Alright, after reading a few dozen reviews on Steam and a bunch more on Reddit, I bought the regular ($49.99 USD) edition tonight. Pulled it down at 900mbps average (damn I love Steam's servers!) and played all the way through to leaving the sewers. Man, I forgot how much I really loved this game, and Jeremy Soule's soundtrack is still just as mesmerizing now as it was 20 years ago. It really is just Oblivion with so much better graphics, textures, lighting, etc.

Only complaint so far: SSR makes the baby Jesus cry. When you first find yourself out on the dock in front of the sewer exit, and if you have a staff or sword in your hand, the reflection on the water has a "gap" where the weapon shaft blocks the SSR effect. The worst part is, the graphics hold up really well everywhere else -- this was just so jarringly out of place that it made it seem worse than it really is. Also minor quibble, there's something not quite right with the depth fog; it dissipates too quickly. Far less of an irritation than the SSR effect to my eyes.

I can already see myself dropping several hundred hours into this game, again. :)
 
Alright, after reading a few dozen reviews on Steam and a bunch more on Reddit, I bought the regular ($49.99 USD) edition tonight. Pulled it down at 900mbps average (damn I love Steam's servers!) and played all the way through to leaving the sewers. Man, I forgot how much I really loved this game, and Jeremy Soule's soundtrack is still just as mesmerizing now as it was 20 years ago. It really is just Oblivion with so much better graphics, textures, lighting, etc.

Only complaint so far: SSR makes the baby Jesus cry. When you first find yourself out on the dock in front of the sewer exit, and if you have a staff or sword in your hand, the reflection on the water has a "gap" where the weapon shaft blocks the SSR effect. The worst part is, the graphics hold up really well everywhere else -- this was just so jarringly out of place that it made it seem worse than it really is. Also minor quibble, there's something not quite right with the depth fog; it dissipates too quickly. Far less of an irritation than the SSR effect to my eyes.

I can already see myself dropping several hundred hours into this game, again. :)
i had to turn SSR off, it was just so insane

and if you go to blackrock mine, the waterfall is very ugly
 
So much for improvements and then we have these ruthless flat-shaded hands, with no self-shadowing whatsoever.
maybe thats because SSR is off? i guess, its only for reflection and not screen space shadows though
 
That was a such a great idea to remaster this game. I really like what they did. This is exactly the type of remake i want to get more of, i dont wanna play a remake of a game that was relased 4 years ago.
Anyway does anybody knows how expensive this kind of remake is? I understand that is relased as a part of GP content, but i see it sold well/okish on steam i hope they will make more remake like this.
 
Listed on PSN as "Offline play Enabled". Really appreciate the hard work put in to make a game not dial into the internet. Obviously games will naturally try to phone home and connect to some server somewhere, so the hard graft needed to implement a game that can work without that is outstanding and to be commended. Can't expect it from most games, obviously, and it only stands to reason that gaming requires a constant always-on internet connection to do anything whatsoever, but it is great to see at least one game went the extra mile to manage to somehow make a video game work offline.

Other than that, what's different? Is the shonky balancing and level scaling changed from the original?
 
So much for improvements and then we have these ruthless flat-shaded hands, with no self-shadowing whatsoever.
Actually if you look closely, the self-shadowing is visible under the thumb, and the "flat shaded" appears to be a combination of lighting direction and his chosen character's skin color + texture.

Took me a sec, but I've captured a tiny segment of video where you can see not only the texture of the hand, but also how well the hand AND the texture itself self-shadows:

(open it full screen, click the Cog icon and force it to 720p quality or else you'll never see any of what I was trying to show,,, YouTube video compression is amazingly awful lol)
 
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Actually if you look closely, the self-shadowing is visible under the thumb, and the "flat shaded" appears to be a combination of lighting direction and his chosen character's skin color + texture.

Took me a sec, but I've captured a tiny segment of video where you can see not only the texture of the hand, but also how well the hand AND the texture itself self-shadows:

(open it full screen, click the Cog icon and force it to 720p quality or else you'll never see any of what I was trying to show,,, YouTube video compression is amazingly awful lol)
Hey, thanks for the video! Yes, I can see that even without 720p, as I'm quite sensible to those kinds of details, but your video looks different from the screenshots I quoted, in which I swear I cannot see any proper shadowing. Even the sword hilt should be totally dark within the grasp of the hand/between fingers and it's not... unless there's a light source right in a weird location, but all lighting in that scene seems to be coming from the sun up above (it even showe in the shadowed part of the fingers).
 
LIke I said, I think it's just a situation where the lighting direction and the color of his character's skin collude to make it ugly.
 
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