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Other than windows store sometimes fucked up the game install / download function, requiring full windows reinstall...
Oblivion is XPA title. So, isnt it's better to buy on windows store?
as the Xbox version is also bundled together at no additional cost.
As magoo got both pc and XS.
This explains why the FG wasn’t working on my TV. It’s invalidated by vsync. I didn’t want to see tearing and I kept turning it on. And suddenly there was no frame Gen.The DLSS-FG without tearing is a bit of a PITA, to be sure. You're forced to disable VSYNC in game to enable FG, but IIRC you can re-enable it within the NVIDIA control panel to ensure it paces correctly with screen refresh and also doesn't tear. I really wish it wasn't such a kludgy affair.
As for buying it with Steam vs Windows store vs XBOX game pass, I guess it depends on whether you have an XBOX? Personally I don't play enough games to get my money's worth out of Gamepass; I simply don't have that kind of time. If/when I buy it (and I'm leaning hard on when) I'll certainly buy it on Steam.
I'm waiting to hear more "complaints" before I buy it, so far all I've seen is hilarity which I would've attributed to the typical Bethesda game "charm" of wonkiness we've all come to expect from their Creation engine. You know, wonky dialogue, sometimes strange animations and physics, bizarre character creation attributes, and game-breaking closed-loop items. At this point, most of that is just part of the game and I'd be at least a tiny bit disappointed if it were all fixed.
i had to turn SSR off, it was just so insaneAlright, after reading a few dozen reviews on Steam and a bunch more on Reddit, I bought the regular ($49.99 USD) edition tonight. Pulled it down at 900mbps average (damn I love Steam's servers!) and played all the way through to leaving the sewers. Man, I forgot how much I really loved this game, and Jeremy Soule's soundtrack is still just as mesmerizing now as it was 20 years ago. It really is just Oblivion with so much better graphics, textures, lighting, etc.
Only complaint so far: SSR makes the baby Jesus cry. When you first find yourself out on the dock in front of the sewer exit, and if you have a staff or sword in your hand, the reflection on the water has a "gap" where the weapon shaft blocks the SSR effect. The worst part is, the graphics hold up really well everywhere else -- this was just so jarringly out of place that it made it seem worse than it really is. Also minor quibble, there's something not quite right with the depth fog; it dissipates too quickly. Far less of an irritation than the SSR effect to my eyes.
I can already see myself dropping several hundred hours into this game, again.![]()
So much for improvements and then we have these ruthless flat-shaded hands, with no self-shadowing whatsoever.with in-game fps counter, second screenshot is with frame gen enabled
View attachment 13451
View attachment 13452
maybe thats because SSR is off? i guess, its only for reflection and not screen space shadows thoughSo much for improvements and then we have these ruthless flat-shaded hands, with no self-shadowing whatsoever.
Other than that, what's different? Is the shonky balancing and level scaling changed from the original?
i think its more like skyrim where certain types of enemies dont scale past a certain pointI'm more concerned about balance and enemy levelling. Do enemies scale with you like the original and so levelling is pointless?
whoa! so it basically removes the turd filter? or its a post processing reshade? or a modified LUT?tbh this is the only change I'd make to the current version, and they made that possible already.
I believe they're all reshades for now.whoa! so it basically removes the turd filter? or its a post processing reshade? or a modified LUT?
Actually if you look closely, the self-shadowing is visible under the thumb, and the "flat shaded" appears to be a combination of lighting direction and his chosen character's skin color + texture.So much for improvements and then we have these ruthless flat-shaded hands, with no self-shadowing whatsoever.
Hey, thanks for the video! Yes, I can see that even without 720p, as I'm quite sensible to those kinds of details, but your video looks different from the screenshots I quoted, in which I swear I cannot see any proper shadowing. Even the sword hilt should be totally dark within the grasp of the hand/between fingers and it's not... unless there's a light source right in a weird location, but all lighting in that scene seems to be coming from the sun up above (it even showe in the shadowed part of the fingers).Actually if you look closely, the self-shadowing is visible under the thumb, and the "flat shaded" appears to be a combination of lighting direction and his chosen character's skin color + texture.
Took me a sec, but I've captured a tiny segment of video where you can see not only the texture of the hand, but also how well the hand AND the texture itself self-shadows:
(open it full screen, click the Cog icon and force it to 720p quality or else you'll never see any of what I was trying to show,,, YouTube video compression is amazingly awful lol)