Indiana Jones and the Great Circle [XBSX|S, PC, XGP]

That's a shame.
Besides Indy, it seems to also have trouble with VK running xmx path, but works with dp4a.
Hopefully gets native support soon, but doubt it. MS doesn't seem to support it much in their games.
You would think as guidelines their studios would be told to use direct-sr.
it doesn't seem to be difficult to implement, and with that feature called DirectSR I expected some progress from MS in that regard. Hellblade 2 has native XeSS support, Forza 5... from the top of my head, although not all MS games support it.
 
it doesn't seem to be difficult to implement, and with that feature called DirectSR I expected some progress from MS in that regard. Hellblade 2 has native XeSS support, Forza 5... from the top of my head, although not all MS games support it.
Isn't Hellblade 2 a DirectX game and not a Vulkan game?
 
I probably shouldn't have brought direct-sr up as this is a Valkan game, just bit of frustration.
But even for VK a simple shim that allows all image reconstruction methods wouldn't be hard with fact all use pretty identical interfaces as they had to follow dlss API interface.
Unless there's marketing involved, not much reason not to support all at the same time.
 
I probably shouldn't have brought direct-sr up as this is a Valkan game, just bit of frustration.
But even for VK a simple shim that allows all image reconstruction methods wouldn't be hard with fact all use pretty identical interfaces as they had to follow dlss API interface.
Unless there's marketing involved, not much reason not to support all at the same time.
When watching the interview with the Indiana Jones developers they mentioned not having enough time to implement eg. Ray Reconstruction and other stuff so it becomes a matter of priorities.
How big is Intel's GPU marketshare?
You have to consider that being in the sub 1% of the market doesn't do you any favours.
Games are buinsesses too, not charities.
 
When watching the interview with the Indiana Jones developers they mentioned not having enough time to implement eg. Ray Reconstruction and other stuff so it becomes a matter of priorities.
How big is Intel's GPU marketshare?
You have to consider that being in the sub 1% of the market doesn't do you any favours.
Games are buinsesses too, not charities.
My point is so close in how to implement one may as well do all. Not one, then another, so on.

All games are businesses and have priorities. But image reconstruction if being included with how close interfaces are should now be none or all, given how long takes to do it.
Otherwise don't do any as other things takes priority.

I have no idea what market share is for arc a & b enabled laptops and dgpu are, and non intel that can run dp4a path.
 
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I've been playing for 8 hours and I'm still in the Vatican and so far I'm mostly doing side quests which aren't quite as trivial as in some other open world games but are still just for passing time. Not very memorable. The game world, story and cutscenes are good and you can tell that more effort has been put into the plot and dialogue than in other movie franchise games such as Outlaws and Avatar. I would have expected it to have more and much better action. I wanted a more epic game. Actually, you mostly walk arund in the same small open worlds, collect, puzzle, sneak, fight and climb. The game has too few highlights and the staging is too small. I also expect more different locations in an adventure game.

The game is alright but not very good.

To be fair, Indiana Jones has never been a serious story.

Yes, that's right. Same as with Star Wars these movies are very suitable for the masses.
 
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Isn't Hellblade 2 a DirectX game and not a Vulkan game?
yes it is. Stalker 2 also has XeSS support. Vulkan is a great API overall but the lack of XeSS support and also a lack of native HDR support -afaik- are its weakest points for now.
 
yes it is. Stalker 2 also has XeSS support. Vulkan is a great API overall but the lack of XeSS support and also a lack of native HDR support -afaik- are its weakest points for now.
Intel has to step up their "game" then to get develeoper to implement it.
I do not know if AMD still does it shady work and bars XeSS on the same level as DLSS now, that could be difficult to overcome.
 
I've been playing for 8 hours and I'm still in the Vatican and so far I'm mostly doing side quests which aren't quite as trivial as in some other open world games but are still just for passing time. Not very memorable. The game world, story and cutscenes are good and you can tell that more effort has been put into the plot and dialogue than in other movie franchise games such as Outlaws and Avatar. I would have expected it to have more and much better action. I wanted a more epic game. Actually, you mostly walk arund in the same small open worlds, collect, puzzle, sneak, fight and climb. The game has too few highlights and the staging is too small. I also expect more different locations in an adventure game.

You could just plow through the main story instead? Why persist with side missions when you're not finding them very entertaining?

I didn't linger that long on the Vatican on comparison to the next two open levels. I felt the 'side quests' got better, or at least I was more inclined to enjoy them. There's a side quest four levels from where you are that was outright brilliant imo (gold hook for those that have done it).
 
You could just plow through the main story instead? Why persist with side missions when you're not finding them very entertaining?

I didn't linger that long on the Vatican on comparison to the next two open levels. I felt the 'side quests' got better, or at least I was more inclined to enjoy them. There's a side quest four levels from where you are that was outright brilliant imo (gold hook for those that have done it).
yup, it can be better for him to complete the main story and then he can decide. Afaik once finished, the game keeps all your progress and you can complete the secondary missions.

I am focused on completing one game at a time, so I just want to complete the main story, and then start playing Stalker 2.
 
another quirk with Vulkan is how HDR works. I use Lossless Scaling but with HDR on when Lossless Scaling is enabled, the image gets washed out. However, in DX12 and DX11 games that isn't an issue at all when enabling Lossless Scaling.
 
alas both the overlay menu and non overlay menu don't work for me. They give me a incompatible driver error and the game won't launch. I resorted to integer upscaling via GPU from the Intel Graphics app and setting the resolution to less than a 100% fidelity -base resolution is 4K- while using Lossless Scaling for FG. :/
Is driver level int scaling better than what Lossless Scaling produces?
 
Is driver level int scaling better than what Lossless Scaling produces?
tbh I just use lossless scaling for the FG. The Intel app lets you choose between several options like display scaling, GPU scaling, etc, but I went to GPU Integer scaling 'cos it seems equitable to me. Now that you mention it I could give lossless scaling a try to upscale games too, although I have a lot of experience with it and other apps like Magpie from the past when FSR wasn't an option for all games.
 
I finished the story in this. What a great time!

I don't know if you can revisit location before the story's finished (I didn't try)? Doing that post finishing the story and switching between levels is almost instant. I was quite surprised for some reason, even though it pulls fast location switching and rapid streaming throughout the game. Very impressive.
 
Yeah, just finished it last night. What an awesome ride.
Unfortunately path tracing on my 10GB 3080 finally fell apart in the Sukhothai area with single digit framerates, so I do see why they restricted it to 12GB cards, but I at least got to play with it on all the way up until that point.

I'm going to wait to go back and find all the goodies I missed until I get a used 40-series or shiny new 50-series card.
 
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