Vampire Survivors [XBSX|S, PC, Mac, NX, iOS, Android, PS -June 2024-]

Cyan

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I don't have this game, but I have Halls of Torment and since it's based on Vampire Survivors, one can see how the game can be so fun. 210000+ overwhelmingly positive reviews on Steam.


 
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well, I got the game today, just because it has coop thus my 6 and 4 y.o. nephews can play it together. Unlike Halls of Torment which has no coop, a few days ago they spent a some hours playing Lost Castle (which I got for free on the Epic Store), a roguelike with coop -up to 4 players-, and they were so entertained with it.
 
I re-purchased the game, the PC Gamepass version when I was watching the credits and noticed it is available on PC Gamepass for 3,99ā‚¬, which is 1ā‚¬ cheaper than on Steam. So I asked for a refund of the Steam version but not because it is a bad version, it's just that I have a lot of friends on pc gamepass and it works better with my preferred gamepad.

I still have to figure out how to play this co-op, but this game is so addicting.
 
Had a lot more luck in my second run when starting with the PC Gamepass version, 'cos I got the laurel at the very beginning and I lasted like never before after upgrading it. Then after dying I got the garlic and it is amazing as a defensive item.
 
Xbox might have some exclusivity?
it seems so, I read an article that they adapted the engine for the console -xbox- version, and also for PC and it was a success on gamepass. The game is on the Switch though, so I guess it will end up on the PS5 as well.

This game is very sensitive to framerate. I locked the game to 30fps with Rivatuner and with all the things going on at the same time and all the craziness, the game becomes a slide fest. Even at a certain distance -I play at around 2 meters- I couldn't bear with it, however at 165fps it's a delight to play. I imagine this is one of those 120Hz games on consoles, and 60fps might be acceptable too.

I also got Brotato on pc gamepass today, so I have two of the best games of the genre on the windows store, which has some benefits for me -specially with the controller-.
 
If you end up getting into this type of game, and want more suggestions, there's a LOT of good variations by other developers. :)

I just wish I had more time to play them right now. I'm not longer 100% on Vampirer Survivors because I don't have time for games at the moment.

Regards,
SB
 
got the 3 DLC packs on pc gamepass for 1,99ā‚¬ each (Legacy of the Moonspell DLC and Tides of the Foscari DLC), and 2,49ā‚¬ for Vampire Survivor Emergency Meeting DLC.

Really loving this game and Halls of Torment. Both run like a charm, at a constant 164fps and are very fun.

The main advantage of this game over any other autoshooter roguelike is, imho, the fact that it has co-op so I can play with other people or my 6 y.o. and 4 y.o. nephews.
 
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I unlocked like 10 characters, and my favourite by far is She-Moon Eeta, with which I subsequently unlocked most of the maps -only one or two left to unlock, I think?-. I like to go floating around with her and use her weapon maxed out. However, I found this video just when trying to find out why She-Moon Eeta is so good, at least for me, 'cos I am still getting to grips with the game -I dunno why she works well, but she works- and I learnt something new from the video:

 
New patch for Vampire Survivors that is more like a little expansion -without having the content of paid DLC like Among Us DLC, and Konami's Contra series DLC-.

'Most ambitious' Vampire Survivors update yet features 'immersive door opening action' and 'world premiere train mechanics'




Btw, Playstation version confirmed, it will come out in june 2024.
 
Vampire Survivors became an instant hit when it launched in 2022, in part due to its low asking price. Subsequently, many owners have supported the game's DLC releases. Now, the company behind Vampire Survivors has made enough that they can open up a games publishing arm.

Poncle, the company behind Vampire Survivors, confirmed plans to start striking game publishing deals. As reported by GI.biz, the Poncle team was pitching the new publishing arm to investors at an industry event in the UK this week.
...
There are some stipulations ā€“ Poncle doesn't just want to snap up IP or operate as a ā€˜traditional' publisher. Instead, the company is targeting independent games developed with ā€œsincerity, passion and depthā€. With that in mind, it should come as no surprise that Poncle also doesn't want to support any free-to-play mobile games or anything related to Web3 or AI.
 
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