D
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How hard is it to create a game centric file system and API to be used exclusively as a secondary PARTITION of your drive, while windows and other apps all sit in good old NTFS?
I think this is the tricky bit. What is a game-centric filesystem? Sony on PlayStation, and Microsoft on Xbox, heavily steer the game creation process with their devkits and SDKs. Games are developed exactly for the target platform which includes how assets are stored. You need to put the cart before the horse (games). But then what happens when you have a game installed on a system where the user doesn't want, or can't, use a game-centric filesystem? Does the game now worse on NTFS?
I think so too. I think Microsoft will want a filesystem that provides benefits all all Windows applications, not just games. But it would be quicker to deploy and even serve as easy opt-in for willing beta testers - without having to hose your whole drive.Game centric and read only could be a missed opportunity.
These exist as constructs within the current filesystem, I think you'd want to have a space that exists wholly outside the existing software stack, otherwise you have the overhead of the original system plus the new one.Hell, they could even treat this GameFile.Sys like the PageFile.Sys, just allocate huge amount of continuous space on your existing drive after an optimization defrag is run and then treat everything inside that with the new special APIs. Sort of like using VHDs for VMs.