Not to get to much OT for a product review thread, aside from Adobe utilizing RT in their professional software, the latest collaboration (Jan. 2019) is with AutoDesk to use RT core acceleration with Arnold, Maya and 3ds Max. Companies that initially planned to use RTX cores in some capacity and the current application list that keeps growing indicates Quadro Pro sales is quite healthy. Any links regarding your professional RTX software penetration claims, or is it that professional segment sales are down industry wide?Exactly. Until software is using the RTX cores to accelerate raytracing, it's redundant hardware. Sales should pick up once the software is up to speed, but who's going to update the software for RTX specific paths if no-one's using it? The old chicken-and-egg issue. Once DXR is widespread across hardware, it'll makes sense for the software companies to target it.
Not to get to much OT for a product review thread, aside from Adobe utilizing RT in their professional software, the latest collaboration (Jan. 2019) is with AutoDesk to use RT core acceleration with Arnold, Maya and 3ds Max. Companies that initially planned to use RTX cores in some capacity and the current application list that keeps growing indicates Quadro Pro sales is quite healthy. Any links regarding your professional RTX software penetration claims, or is it that professional segment sales are down industry wide?
More an absence of links announcing RTX integration into renderers. I know blender's cycles only recently got a build to even run on RTX cards, let alone use custom RTX paths to accelerate. You post says as of just this month, RTX will come to Adobe, meaning it's not there yet. So if you are a professional using Arnold, how much incentive was there to rush out and get an RTX card if acceleration for it isn't present in Arnold yet? Surely it makes more sense to wait until the software is upgraded.Any links regarding your professional RTX software penetration claims, or is it that professional segment sales are down industry wide?
No. It doesn't matter about price if it doesn't bring advantages. If you are a pro imaging firm running Arnold on 1080s, and the 2080 comes out at a decent price, if it's no faster raytracing then there's no point spending money to upgrade your GPUs. The price isn't at all unrealistic for the professional markets. A 10x speed-up in raytracing is phenomenal. The problem here is the software is using the hardware to be accelerated, meaning no matter what the price, the GPU is a dumb purchase as you're spending money for no gains. The cost/gains ratio is infinitely bad.The only thing wrong with Turing/RTX is the price, way too high.
Using Turing features."Adobe utilizing RT in their professional software" <- What does that even mean ?
What makes these new RTX cards hard to review and test is the fact that Premiere Pro currently does not use either of these new types of cores. We can (and will) look at straight performance gains with the current version of Premiere Pro, but really what you are paying for is technology that might give you significant performance gains in the future.
Agreed. The main point is I don't think any company is waiting to incorporate RT into their software products. I believe work on Arnold start around August and likely takes time for these companies to modifiy their existing software.So if you are a professional using Arnold, how much incentive was there to rush out and get an RTX card if acceleration for it isn't present in Arnold yet? Surely it makes more sense to wait until the software is upgraded.
Adobe Dimension CC
As for your other comments, kindly back up with factual links as anything else is just rumor and speculation.
Try google.More an absence of links announcing RTX integration into renderers..
Again, not available yet. Sometime "in the future".Try google.
The point is manufacturers are not waiting for other hardware solutions, though will likely be released this year once complete.Again, not available yet. Sometime "in the future".
I already mentioned I didn't find much on Google. Your Google result is a repeat of what you already said about Arnold which isn't available yet, and as others state is just an nVidia promo piece about what could be done in the future.Try google.
As I said earlier, Nividia's biggest mistakes was not just Turing pricing, but specifically Turing pricing in the face of the cresting tsunami of Pascal cards coming onto secondary market out of mining rigs. They were used to dealing with customers who would spend $250-700 on GPUs every 2-3 years to the ones selling cards by container after only a few months. Their models for upgrade forecasting, product EOL, etc were all nuked, if there was ever a time to focus of value it was now. Instead, they allowed themselves to envision the world where people were lining up to pay $800-1200 for GPUs. Talk about zigging when they should have zagged.
People keep mentioning Intel like their new to the market but they've been selling socketed GPUs with integrated CPU for years now.Nice summed, some dont understand this.
Once amd and possibly intel are more competitive we will see altered prices too.