Yes today is the day. At last
Will we finally get Nanite character models? Just imagine how realistic hair could look. Curious about the gpu micro scattering too
Thankfully I have the physical version on ps5. I can imagine after this backlash that they would patch out RT GI or even reflections on big bodies of water. It’s sad we can’t have another Crysis moment in gaming without having to deal with massive backlash. The RT GI makes this game look...
Judging by the amount of backlash and Sonys initiative to keep porting ps exclusive games to pc, will we ever see a built from the ground up ps5 exclusive harnessing the full power of the ssd if the game is ultimately getting ported to the pc down the line?
I LOVE that pc gamers get to...
This is pretty surreal if skeletal meshes are indeed able to use nanite now. What is the limit? Can you have hundreds/thousands enemies on screen? Also wondering if individual strands of hair/nurbs is possible on the main player character or even multiple characters. I can’t wait to see...
Starting to all make sense now, SW-RT for the “absolute fastest tracing possible” and HW-RT for more cinematic projects. Seems like software is much faster and would make sense why they used software instead of hardware for the Lumen in the land of nanite demo. Just the wording a couple months...
There’s stutter and frame rate drops that happens when driving +100 mph. I wonder if it can be alleviated by installing the demo on a super fast m2 drive.
It’s really impressive! The insane draw distance is what really stands out, however the texture resolution is average up close... I expected the textures to have the fidelity of the PS5 UE5 demo reveal.