Recent content by vspectra

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    Dragon's Dogma 2 [PS5, XBSX|S, PC] - The same old DD you know and love, with more spice

    New engine is still just RE engine with upgrades. Monster Hunter Wilds will probably come after this unless they have an RE game far along they haven't announced yet.
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    Digital Foundry Article Technical Discussion [2024]

    Full Spiderman 2 developer credits list here https://www.mobygames.com/game/210733/marvel-spider-man-2/credits/playstation-5/?autoplatform=true
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    Final Fantasy VII Remake

    R1 + square or triangle does the synergy abilities. Equip them first
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    Final Fantasy VII Remake

    The character writing and interactions, scenario designs, and cutscene directions are really good in this. Game basically has all of Square's OG's on it and it shows. Kitase, Nomura, Nojima, Toriyama.
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    Asking graphical artists - How difficult is it to make Forza motorsport look as good, or better, as GT7?

    When the sunlight peaks through the clouds, it also illuminates that part of the track in gt7
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    Asking graphical artists - How difficult is it to make Forza motorsport look as good, or better, as GT7?

    Yeah I have no idea what he's talking about lol. GT7 environment lighting also changes according to the cloud cover in real-time, and there's more variety in the atmospheric effects and varying weather pattern types. They even simulated the night time astronomy, and a dry racing line develops on...
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    Final Fantasy VII Remake

    I dunno, I think XVI looks better than this even with the flat lighting in some areas and no AO. The complete lack of a GI system also makes Rebirth look flat in a bunch of places in addition to the horrendous textures and low poly model issue they've been having with their custom UE4 since...
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    Asking graphical artists - How difficult is it to make Forza motorsport look as good, or better, as GT7?

    The clouds in Forza actually remain the same overall shape and even get reused across multiple tracks. The edges may have varying wisps, but there's no fully procedural, no cloud patterns are ever the same, like in GT7
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    Final Fantasy VII Remake

    Personally not a fan of the visual quality I'm seeing even in Quality mode. No GI and poor baked lighting, really jank traversal animations, very low-res textures all throughout and stiff vegetation that doesn't react to character movements. Looks like they were trying to make low poly rocks...
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    Death Stranding 2 (working title) [PS5, PC]

    Yeah, looks like reused animations from the first one.
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    Final Fantasy XVI (FF16) [PS5]

    XV came out in 2016. If you watch the Versus trailers, literally none of what we see in those Versus footage is in XV, whether it’s the in-game cinematics nor any of the interactions between the characters were remade, the dialogue, the different battle system that looked more like Kingdom...
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    Final Fantasy XVI (FF16) [PS5]

    Versus was just a concept that never fully formed and eventually canceled in 2012. XV is a different game that borrowed some base concepts, added new ones, and restarted development completely from scratch with a new team, new writers, new assets, new engine, new director.
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    Final Fantasy XVI (FF16) [PS5]

    Forspoken was actually Tabata's game, at least in the conceptual phase. He was the head of Luminous Productions and leading that team to make a new IP for SE. Something happened between him and SE though and he left at the end of 2018 right before Forspoken entered full production and half of...
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    Final Fantasy XVI (FF16) [PS5]

    I think they're already a helper studio to FF, they helped out on VII-Remake as well, wouldn't be surprised to see their staff on Rebirth too. Lumi is still SE's most technically proficient team with the most competent proprietary engine within SE. I'd like for them to get a chance to make...
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