Literally a waste of money.
OLED screen but no higher resolution support. Only 64 GB of storage, probably same speed as the regular Switch. An ethernet port (even though you could buy an adapter for like $10 for the older system). A W I D E stand, waw. And....that's it.
Oh, and all for $50...
This. Series S and X are built off the same OS, hypervisor(s), feature sets, have the same UI render resolution etc.
Can't picture the S being "so much faster" than anything the X does outside of maybe some Quick Resume titles optimized for the S as they likely have smaller texture sizes (and...
1080p for "artistic perspective" sounds like the olden 30 FPS for "cinematic flair"...yet we've been seeing those same games now running at 60 and looking (& feeling) eons better for it.
I don't mind 1080p tbh and I think it works out better for performance, especially when paired with a...
But isn't it also generally agreed in those instances said games are not really leveraging significant compute-driven approaches to the rendering pipeline? The depth/stencil rate might be 1/2 but the actual peak difference is only 22% between them.
Which would support both idea of lack of...
That's a good point; personal speculation on that part. If skimming down on the size is a possibility though, they will take it since that means less plastic, meaning less costs on that end. Every penny saved counts.
Not necessarily. Sony seem like they'll have trouble with supply meeting...
Right; overall though seems like a negligible one. In MS's case this also was likely taken into consideration when customizing for INT8/INT4 Direct ML-based additions to their GPU(s).
Yes this is seeming it was the case, someone else posted more info clarifying things for me.
Well this would just back up the implementation differences in terms of the backup between the two platforms but I agree, the differences here overall in terms of depth/stencil and arrangement...
https://www.videogameschronicle.com/news/playstation-5-redesign-will-enter-production-in-2022-new-report-claims/
PS5 Slim. It's happening, folks.
...but it might be happening a year earlier than personally thought!
If the PS5 has more die area dedicated to ROPs then that's because proportionally speaking, it has a smaller APU than Series X but ROP units aren't going to change in size to scale with the CU counts. I mean, they're ROPs, they have their function and a set silicon/transistor budget that's...
Pretty much. However, from the data we have on both systems right now we can infer there are areas each have advantages on over the other. PS5's main GPU rendering advantages are pixel fillrate, triangle culling, triangle rasterization and faster L0$ on the CUs. Series X's main GPU rendering...
It's not really "hoping"; things are moving to favor parallelism and wider designs in the GPU space. MS wanted a design that was future-proofed in this respect, and we have benchmarks on mesh shader routines showing incredible degrees of performance uplift over the traditional 3D pipeline...
Wow, it's almost as if we use what already exists, and has come before, to speculate & guess on what may come in the future. Must be a revelation!!
Quite disappointed with the discourse here to be perfectly honest; I never ask for nor expect consensus, but I didn't expect this level of snarky...
...continued...
[VR SUPPORT]
>1x Entry-Level PSVR Gen 3 headset included with PS6
>Headsets also compatible with PC as VR peripheral units
>Includes wired (USB Gen 4 3x2 split as 4x USB Gen 3-speed Type-C ports), proprietary
connection w/ safety mechanisms to secure connection line...
[SONY PLAYSTATION 6]
>More or less continues traditional console design philosophy
>Comes with an Entry-level PSVR Gen 3 helmet for standard SKU
>Revised DualSense controller, now full VR-capable. Unique three-piece design, revamped haptics,
positional/motion/acceleration/proximity...