Recent content by satanir

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    what's the mean in ID3D11DeviceContext::OMSetBlendState [SampleMask]

    samplemask SampleMask determines which samples are updated in the render-target. It's a bit-mask, each bit corresponds to a pixel's sample. For example, in MSAAx4, you can set the sample mask to 0x1, then only the first sample will be updated. GPUs will usually cull the pixel in the rasterizer...
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