I think some of the ambiguity with regards to VRS is potentially patent law. We can be fairly confident the PS5 hardware supports VRS since AMD has patents for it's implementation in hardware and being RDNA2, it must be in there. But MS does hold some specific implementation patents which might...
Does anyone know if their is some virtual address space limit of ~100GB to the GPU? I've seen a couple references to that figure, and not sure if that supposed to be an actual limit, or example of package size. Seems like a limit and so I wonder what happens in cases where the game package is...
I'm actually curious to see how game sizes compare as we move to next-gen. There has been a lot of talk on better compression and less asset duplication with SSD's. But with customer expectations for next-gen fidelity in terms of resolution and geometric detail, I can only see them getting...
Shift, it's not an interrogation or attack, and not expecting anyone here to have the answer. Please accept my apologies if I came across that way, or the need to defend Sony or respond at all. At least not on my account. I just happen to believe asking about a components base clock, when it's...
I agree and that's my point... even if it's 9.2 or whatever, just get it over with. It not going to impact sales. It's a miniscule percentage of people that would ever be aware. Previous investment in a given ecosystem is going to hold people in their existing camps. So why not just share openly...
The disclosure of Sony's frequency curve at given activity levels is inevitable in my mind. Seems better to get out in front of it now, so there is time for people to forget prior to launch and allow the focus to shift to the games as it should. And honestly, I think that is what they are...
I agree, and completely understand why they would be hesitant to share that number. I think it would be less of an "issue" were it relatively higher vs the competition rather than lower. And I also appreciate where you're coming from in terms of utilization. However, historically, all those...
Do you really think so? Seems implausible. The system clocks are pre-determined based on activity counters using their model SOC. Which means they've already defined a curve which establishes clock frequency for a given activity level. It's the same curve for all machines and not dynamic, and...
Unfortunately he completely dodges the base clock question. Probably never going to get an answer on that directly from Sony. I still love the implementation, it's very innovative.
I also find it funny that Sony, while admitting that the PS5 is unable to run at max clocks at 100% ALU utilization (which is what it would take to hit the max TFLOP figure) 2.223GHz x 36 CU's x 128FP ops/clk, takes the liberty to round that ~10.25 result up to 10.3. While MS on the other hand...
3d, this quote from Andrew Goossen makes me think the infinity fabric connection from each CCD is still in that 100GB/s or so range as they've been...
"GPU optimal and standard offer identical performance for CPU audio and file IO. The only hardware component that sees a difference is the GPU."
100 times inaccurately.
Incorrect. Fixed clocks are common. Exhibit A) PS4 - While under max load (ie. God of War), the CPU and GPU will never dip below or go above 1.6GHz and 800Mhz respectively. Developer is guaranteed that performance. Heat and fan noise is another story.
Incorrect. Claim...