Recent content by Rikimaru

  1. Rikimaru

    AMD Execution Thread [2024]

    I've seen rumour that AVX512 is 2x faster, which could explain the difference.
  2. Rikimaru

    Switch 2 Speculation

    No. It's useless. 27" 4k monitor has less pixel density than Switch. It just needs antialiasing.
  3. Rikimaru

    Digital Foundry views on physical media *spawn

    Afaik the problem is a lot of multiplatform discs have Xbox One version. And it needs download for X. So physical is useless for preservation.
  4. Rikimaru

    AMD Execution Thread [2022]

    I've never dropped a CPU but I think it's pretty easy to drop LGA CPU on MB. They are very thin and do not have a lot of area for a good grip.
  5. Rikimaru

    AMD Execution Thread [2022]

    LGA MB pins break much more easily.
  6. Rikimaru

    NPD November 2021

    I think MS would be content with 7nm S. 5nm is more expensive and chip redesign is not free. X on other hand would benefit from 5nm with smaller heatsink and lower power requirements.
  7. Rikimaru

    All purpose Sales and Sales Rumours and Anecdotes [2021 Edition]

    There is a Switch :) PS4 Slim is rather small.
  8. Rikimaru

    Intel Alder Lake (12000 Series)

    Not yet. A fine B550 board is $80 ($60 low end) while Z690 > $200 USD.
  9. Rikimaru

    Any new TensorFlow-DirectML benchmark for Radeon vs Geforce Tensorflow CUDA?

    I've tried to use it but it only implements TensorFlow 1.15 and stuff i try is 2.x now.
  10. Rikimaru

    Digital Foundry Article Technical Discussion [2021]

    I remember there was a talk about optimizing latencies on PS5. Maybe that make a difference too.
  11. Rikimaru

    Playstation 5 [PS5] [Release November 12 2020]

    PS3 YLoD is due NEC/TOKIN capacitors most of the time, not solder. Earlier models could be overengineered to be more robust, but also have a known problems corrected in later revisions.
  12. Rikimaru

    Texture cache of the NGC, PS2, Xbox

    PS2 was designed to stream data to VRAM constantly. PS2 does not have hw compression, but supports palletized textures. GC and Xbox have hw compression afaik. GC was limited by main RAM, but some devs used slow ARAM as a data cache.
  13. Rikimaru

    Next-Generation NVMe SSD and I/O Technology [PC, PS5, XBSX|S]

    PS4 "chipset" was also made by Marvell.
  14. Rikimaru

    Playstation 5 [PS5] [Release November 12 2020]

    It's just a cost reduction. PS2 and PS3 had like 20 revisions. https://www.psdevwiki.com/ps3/Motherboard_Revisions https://playstationdev.wiki/ps2devwiki/index.php?title=Motherboards
  15. Rikimaru

    "New" Nintendo Switch (OLED Model) [2021-07-06]

    Mariko dips to 20 fps too.
Back
Top