This is what I expect from PS6 too.
PS6 will wait for 1TB /s RAM and 2nm process available, and it also probably consumes more power than PS5 PRO. So PS6 can have 2x rasterization power of PS5 Pro.
Sony also predicts much faster raytracing tech so PS6 may have 3x faster ray tracing than PS5...
So
If current gen consoles use 3060 as their GPU in 2020 and now with DLSS4, the image quality may easily defeat series x with FSR or even PS5 PRO with PSSR.
Both console makers hugely underestimated NVIDIA advantages in GPU. They should go for NVIDIA even losing some backward compatibility.
According to the accurate Discord leak. xbox will have 3rd party consoles.It may be meaningless to discuss next xbox because 3rd party may make whatever they want. Maybe a $1000 high spec console or $500 lower spec console.
SEGA is the best choice if SONY has next big acquisition. SEGA has SONIC which can widen the audience for SONY gaming and movie business.
SEGA also has a lot of AA games which can increase the output a lot.
The AI TOPS seems to be about 15 TOPS or so.
Is it the reason Mario Kart doesn’t use DLSS?
Since it is a 60 fps racing game, DLSS is too costly
for the weak AI TOPS.
In 30 W mode ROG ALLY already has 3.5 TF and better CPU performance than PS5.
In A14 process a 25W mobile APU is likely to have a PS5 level CPU and 10 TF GPU.
BG 3 results. It says PS5 PRO has 1440p 60fps while Xsx is 1440p 30 in some area.
It is very interesting in ACT 3 how PRO performs. It seems PRO is 1440p 4x fps while PS5 is 1080p 40 fps?
How does Sony allocate PS5 codes to 60CUs?
Previously consoles games only use fixed number of CUs. PS5 Pro seems to allocate PS5 games to use more CUs.
Pro already has 1.2 GB more memory while 3070ti uses 8GB VRAM.