Not really.
Just really need to know, in your average game which you think would be of greater importance not to have a bottleneck to. The framebuffer or texture access.
Hello, I'm new here and was wondering if some of the more technically minded of you would mind settling a bet for me.
I am currently engaged in discussion as to the bandwidths of both GPU's have a few issues that need clarifying whom is correct.
1)
Me: The framebuffer is the biggest...