Recent content by Quaz51

  1. Q

    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    http://www.live360.fr/news/169750-Dead_Rising_3_fait_dans_le_cosplay four screenshots seem 720p upscaled in 1080p and last two natively 1080p which version for this screenshots? X360, PC, Xone
  2. Q

    Forza 5 [XO] *large pics inside*

    7.127 - 7.094 = 33ms = 2VBL = drop frame
  3. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    Devkit CPU frequency is 1.594Ghz http://imageshack.us/a/img585/4927/ps4cpu2.jpg
  4. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    devtool can use OS footprint, OS footprint is lot of empty buffer or devkit can use special OS
  5. Q

    How is Sony going to implement 8GBs GDDR5 in PS4? *spawn

    it's old chip, not PS4 GDDR5 chip
  6. Q

    NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

    proof? and the real source is devkit doc and this doc is fully different of course
  7. Q

    NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

    yes, the same CPU but two different VGleaks sources so then two different technical jargon
  8. Q

    Xbox One (Durango) Technical hardware investigation

    merge hardware feature is classic in the console world. for example GT5 1280x1080 rendering is (hardware) upscaled and (hardware) merged with 1920x1080 HUD, it's hardware job not software another example, the merge circuit in the PS2 doc: Durango merge circuit is an enhancement of this
  9. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    Eyetoy is: 320x240 60fps 8bit 1 microphone 1 camera PSeye is: 640x480 60fps, 320x240 120fps 10bit more sensitive less compression 4 microphone 1 camera TwinEyes? 1280x720 60fps, 640x360 120fps, 320x180 240fps ? 12bit ? more sensitive ? less compression ? 4 microphones ? 2 camera ?
  10. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    Kinect2 in the 2010 PDF is just a "dual camera HD" too, not Kinect1 technology you can make depthmap like Kinect1 with dual camera
  11. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    it's just an exemple. on the GDDR5 there is lot of write, rewrite, reread, not just "single read", there is framebuffer too very wrong reasoning and arithmetic. eDRAM X360 pool is a good exemple for framebuffer
  12. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    wrong reasoning, too simplistic for exemple X360 with 8.5GB/frame for 10MB pool ram...
  13. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    i don't say PS4 will have 8GB, for me PS4 don't need 8GB GDDR5, but i just say it's technically possible and even at the last moment
  14. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    for me a 8GB devkit is enough for a 8GB console with 2GB OS and i think there will never be 1GB GDDR5 chips for hypothetic 16GB devkit
  15. Q

    PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

    it's not contradictory and there isn't information on final X720 devkit if Sony would want 8GB for PS4 then they will put 8GB in the devkit too because you can't put above 8GB GDDR5
Back
Top