four screenshots seem 720p upscaled in 1080p and last two natively 1080p...
7.127 - 7.094 = 33ms = 2VBL = drop frame
Devkit CPU frequency is 1.594Ghz
devtool can use OS footprint, OS footprint is lot of empty buffer or devkit can use special OS
it's old chip, not PS4 GDDR5 chip
and the real source is devkit doc and this doc is fully different of course
yes, the same CPU but two different VGleaks sources so then two different technical jargon
merge hardware feature is classic in the console world.
for example GT5 1280x1080 rendering is (hardware) upscaled and (hardware) merged with...
640x480 60fps, 320x240 120fps
Kinect2 in the 2010 PDF is just a "dual camera HD" too, not Kinect1 technology
you can make depthmap like Kinect1 with dual camera
it's just an exemple. on the GDDR5 there is lot of write, rewrite, reread, not just "single read", there is framebuffer too
very wrong reasoning...
wrong reasoning, too simplistic
for exemple X360 with 8.5GB/frame for 10MB pool ram...
i don't say PS4 will have 8GB, for me PS4 don't need 8GB GDDR5, but i just say it's technically possible and even at the last moment
for me a 8GB devkit is enough for a 8GB console with 2GB OS
and i think there will never be 1GB GDDR5 chips for hypothetic 16GB devkit
it's not contradictory and there isn't information on final X720 devkit
if Sony would want 8GB for PS4 then they will put 8GB in the devkit too...