Recent content by popper

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    NVIDIA Fermi: Architecture discussion

    hmm so theres NOTHING New in the shops Werth buying over the christmas season then! thats Odd. it seems not many non gaming people at least are going to be buying any newest AMD/ATI this year, as their OpenCL codebase just doesnt work on their gfx, and they still dont intent releasing any UVD...
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    PS3 Open Platform - some big news

    if their going to go do all that though Shifty, it might also be nice to once again see some updated spe hardware assisted amiga style parallel/parallax scrolling and Blitter that can once again do amiga screens/dragging , you can explain that to them windows devs better than i shifty LOL...
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    Presentation of a 6GHz second gen Cell Processor at ISSCC

    OT but can we get a torrent chip with that .... errr yes we can http://www.emediawire.com/releases/2007/1/emw496216.htm
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    Presentation of a 6GHz second gen Cell Processor at ISSCC

    when you say "That includes almost all" is that real HD though as in UK BBC mbaff Mpeg4-AVC/H.264 or if you must the VC-1 (Divx with bells on) or just old hat US Mpeg2 HD? or is that part covered in another sister chip. i thought all the cell cores that failed the PS3 spu test would be the...
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    Carmack again on PS3-360

    ROFL, you mean they only get to do 6 hours, thats bad..., call the union, they should be getting 12 hours at least and subsidised pay for community coding for FUN.:shock:
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    Carmack again on PS3-360

    it sounds like youre trying to say that devs here and elswere would be far better served if they worked together to produce patches and improvements to PPC GCC etc to produce FAR BETTER PPC/Altivec and SPU code at a generic level, and DO IT PDQ. sounds like a plan to me, as it would be good...
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    PS3 Open Platform - some big news

    heres a divx video showing it in action, doesnt seem to shabby to me, and thats useing bog standard PPC port , no ALtivec and no spe AFAIK. http://stage6.divx.com/members/246437/videos/1042281, OC if someone here were to just take one of the OpenGL codebases and tweek it for the Altivec and...
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    RSX: Vertex input limited? *FKATCT

    well i dont claim to know anything but by all accounts even before people realised with the cell/ps3, the PPC Altivec GCC (and its free to use derivatives) produces FAR less optimised code than the x86 codebase devs get, and that needs sorting PDQ/ASAP. theres more to PPC/Altivec than apple...
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    RSX: Vertex input limited? *FKATCT

    yes SF is were you find leads to most of them , but theres other cutting edge builds around, ill see if i can find time later tonight and get some urls if no one else posts them first. http://forum.doom9.org/index.php is were you find most devs for that but their mainly x86 based (guess they...
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    RSX: Vertex input limited? *FKATCT

    for what its werth theres been PPC/Altivec DCT macroblock decoding in x264, ffmpeg, mplayer/mencoder for while now (dont know if its profiled though), so it shouldnt be to hard to port/patch that to use spe's, just a little effort and time, plus users get to benefit if you did it.
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    RSX: Vertex input limited? *FKATCT

    by saying 'You can stream of a HDD on the 360 so that isn't in the PS3's favor. Blu-Ray won't increase graphic fidelity' are you refering to AVC/VC-1 streaming video content? according to the two main MS lead Devs/coders/testers http://forum.doom9.org/showthread.php?p=897452#post897452...
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    RSX: Vertex input limited? *FKATCT

    which is how it should be,:smile: btw all this talk about 40+ fpu's, everyones talking at 1080P or at least 1080i i assume?. some random thoughts, its clear that currently (if ever) from the user linux side we cant see the GameOS, as is understandable, but can you from your dev side see...
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    PS3 Open Platform - some big news

    your refering to the gameOS partition i assume then NO you cant mount it or see it in any way. apparently the bit in the gameOS that initalises the HD for a linux OS makes a virtual partition in as much as if you take the HD out and place it in a PC it does NOT show up there currently. all...
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    RSX: Vertex input limited? *FKATCT

    true, but theres apparently now an open source converter for that. http://www.powerdeveloper.org/forums/viewtopic.php?t=915 "popper said:ATI offers DirectX - OpenGL converter for the x86. perhaps some people might like to look at the possibility of adding PPC conversion options...
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    Presentation from a summit on software and algorithms for the Cell Processor

    not really , but thats the thing with presentations, theres the fact it's all well and good, but linking in fully working freeware code for others to learn from is far better... for making presentations taking a little time to learn and use 'rebol view' scripting would go a very long way for...
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