I agree with your choice. It makes me question Rocksteady in how are you guys able to push that kind of quality using that old Unreal Engine especially in specific regards to those gameplay quality assets taking a role in a large open world? Just really impressive stuff for me personally.
You don't know what you're talking about, that looks like CGI. And, if you don't think it looks like CGI then it's obvious you don't think Ratchet and Clank looks good also.
p.s. VFX, run while you can!
The Blizzard seal of polish is defiantly in this title. When playing this game on the PC I literally forgot there were graphic options out of the box, it's that polished. I had to put this baby on the big screen in the house, it looks seriously awesome!
Yeah, I enjoy reading in-depth technical breakdowns to give prominence on the progression of realtime and the methods being applied in retrospect compared to an offline production.
I want to point out to you, that there is no thread here on my intentions, the op is a reply to a poster's claim...
Just to be clear, I did not make this thread. The original point was R&C not having "Pixar quality graphics" (and it doesn't). It's obviously a misunderstanding between us because you are putting words in my mouth to fuel this dumb debate.
The point was, if this game can't even get close to a 20+ year old CGI film, then how in the world is it "Pixar quality graphics"? For the record, those Rachet and Clank captures don't look nothing like modern CGI at all.
"the one thing that would already elevate the image closer to whatever Pixar-level people have in their minds would be the elimination of those very few polygonal edges we can still see here and there."
In the case of my mind, if R&C had rounded silhouettes, there will still be a massive gulf...
Lets not forget, Toy Story is a film, and the difference between it and R&C is an order of magnitude. Watch Toy Story again, preferably the Blu Ray or Digital version.
This conversation is comedy for me, like it's not even close..