Recent content by pat777

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    Dynamic branching in 3dmarkxx ?

    I think there's going to be a lot of dynamic branching and vertex shading(the 2 big advantages of R520).
  2. P

    The Power of 3?

    Maybe it's nVIDIA releasing a family 3 different mid-low range cards.
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    Crossfire benchmarked, X700 and X300 too, apparently

    I see 12*10 but not 12*10 4xaa/16af. Edit: I thought you were talking about the link from the original poster.
  4. P

    When Tuesday does the G70 NDA expire?

    Maybe Dave was testing different levels on those different reviews.
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    More info about RSX from NVIDIA

    The RSX pixel pipelines seem to match R500's ALUs even when the R500 dedicates all units to pixel shading in addition to the claimed 33% bonus. Of course, they were summed up FP16 and FP32 operations but I'm sure you could use those FP16 operations for shading that doesn't require much...
  6. P

    Quoting Demirug on HL2

    Even if R520 did support FP24 blending, I doubt Valve has an R520 to test it on.
  7. P

    So what did you do Dave?

    The way it's meant to be drunk. :)
  8. P

    "Microtexting"

    I don't like nanotyping, it's hard to read.
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    MENSA triangle riddle

    I didn't get it, but I got close. Then I read the answers :( When I saw the flash movie, I did see the "hypotenuse" bend. The "hypotenuse" doesn't look exactly the same in those 2 pictures. I couldn't figure out why, until I read the answer. :(
  10. P

    So.. What will Nvidia Bring to Counter the R520?

    But by the time the R520 is out, NV40s should be cut in price.
  11. P

    Is all you need for HDR a floating point rendering buffer?

    I'd like to know about the HDR in the Crytek ATI demo.
  12. P

    Is all you need for HDR a floating point rendering buffer?

    Is this workaround MRT or something else?
  13. P

    HDR on 6800`s in crytek`s demo - The Project

    I'm meant it's strange that MRT hdr didn't work on 6800s but you cleared things up.
  14. P

    HDR on 6800`s in crytek`s demo - The Project

    Strange, the NV4x series supports MRTs. http://download.nvidia.com/developer/GPU_Programming_Guide/GPU_Programming_Guide.pdf Go to pages 39 and 40.
  15. P

    Has FP24 been a limitation yet?

    Even if ATI did have vertex texturing, doesn't ATI support FP32 precision in the vertex shaders?
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