The RSX pixel pipelines seem to match R500's ALUs even when the R500 dedicates all units to pixel shading in addition to the claimed 33% bonus. Of course, they were summed up FP16 and FP32 operations but I'm sure you could use those FP16 operations for shading that doesn't require much...
I didn't get it, but I got close. Then I read the answers :( When I saw the flash movie, I did see the "hypotenuse" bend. The "hypotenuse" doesn't look exactly the same in those 2 pictures. I couldn't figure out why, until I read the answer. :(