Recent content by oliemack

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    Digital Foundry Article Technical Discussion [2025]

    In terms of testing, speaking personally if I do test VRR it's typically going to be for sessions that are shorter than 20 continuous minutes - and I've only reviewed 1 or 2 games with unlocked frame-rates with VRR since the issues started being reported (December-ish). In my own personal use...
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    Digital Foundry Article Technical Discussion [2025]

    It was hard for me to get good pixel counts in the balanced mode owing to capture limitations, but the resolutions on Pro were definitely coming back higher - just can't say how much. For the quality mode, you are getting additional RT there as well, even if the resolutions are similar.
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    Using AI to improve games

    LLMs are quite controllable these days and I'm sure you could create something pretty compelling. On a GPT-3 level LLM probably not, but on something more modern and heavily instruction tuned I think you could create a good enough result. I've certainly played around with this many times over...
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    Using AI to improve games

    Re: the concept of generative AI for NPC behaviours, I think the solution is not too complex. You just write a prompt for the LLM that describes the character, describes anything in the environment you might want that character to reference, or events or people etc, and then say that it should...
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    Sony PlayStation 5 Pro

    If you go back and watch our initial coverage, I was pleased with the results from PSSR but there were some issues relative to native 4K rendering. Plus, there was a lack of information about games that would use PSSR as a replacement for FSR 2 at low resolutions, which I repeatedly stressed...
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    Sony PlayStation 5 Pro

    I did not mention DSR at all. I said RTX Super Resolution, which is a machine learning based filter applied to video content.
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    Digital Foundry Article Technical Discussion [2024]

    At some point when a game is running poorly on consoles, I start to go deeper into different avenues to try to improve the visual experience. The basic graphical configuration on current-gen runs poorly, so I looked at the PS4 version on PS5, spent a couple hours testing VRR, and spent some time...
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    Sony PlayStation 5 Pro

    Ask Destin Legarie as he put that comparison (and video) together!
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    Sony PlayStation 5 Pro

    I'm pretty sure that's just a lower res shadow cascade, as the PS5 Performance mode has lower res shadows. If you look at a shot like the attached, I think it's pretty obvious that we're still looking at CSMs.
  10. O

    Final Fantasy XVI (FF16) [PS5]

    I would strongly suspect that the compositing is done offline and they are full FMVs but I haven't looked at it in depth. One giveaway to me, without really closely looking at the footage, is that the scale and image quality in sequences with offline CG elements is much improved over the...
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    Value of consoles versus PC, post PS5Pro edition *spawn

    I've yet to see such a system but I'm certainly open to it! The best experience right now under Windows seems to be using Steam Big Picture, which is a pretty good interface, but then you have to grab the M+KB for anything that involves tweaking settings or anything in Windows. Bazzite/SteamOS...
  12. O

    Sony PlayStation 5 Pro

    Is there something that makes you suspect RT shadows? I'm seeing every indication they are still shadowmaps. Also not sure about improvements to the reflections - in the direct-feed capture they still appear a little rough. Fine but the resolve is still a bit messy in motion. My impression...
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    Value of consoles versus PC, post PS5Pro edition *spawn

    Some people will prefer PC, others will prefer consoles. For me I'm probably not touching PC unless it offers a hugely improved experience (usually requiring very high end hardware) or I want to game via home streaming. For people who want to play on a TV, especially if they already have a...
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    Digital Foundry Article Technical Discussion [2024]

    In 2018, when the Return to Arkham One X patch came out, FreeSync TVs were very rare. I think the first ones had come out that very same year. I get new TVs all the time and I didn’t have a set with VRR support until 2021. Generally I was describing how the game would have ran on the...
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    Sony PlayStation 5 Pro

    It would be hard to understand it at 6nm, especially if the design is as modern as reported. Really has to be a smaller node.
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