Recent content by MrSpiggott

  1. M

    Digital Foundry Article Technical Discussion [2024]

    It depends on whether 60fps has become the new normal for PS5 owners. I was fine growing up playing some Spectrum games at 10fps, that was quite normal and playable. Couldn't do it now though.
  2. M

    Sony PlayStation VR2 (PSVR2)

    You're not standing up whilst playing a cockpit game like GT are you? That would make anyone feel sick.
  3. M

    Sony PlayStation VR2 (PSVR2)

    I found leaning your body or tilting your head when going around corners helped a lot. Keeping your head still is the worst thing to do, too many conflicting signals reaching your brain. I managed to play VR Wipeout very comfortably using this method.
  4. M

    Sony PlayStation VR2 (PSVR2)

    Can't edit. Meant to say. Here's an uncompressed version which is more noticeable than in the compressed version.
  5. M

    Sony PlayStation VR2 (PSVR2)

    I was wrong about the large motion artefacts in that random noise animation being the reason for movement being detected in the periphery. Here's an uncompressed version which is equally noticeable. I'd say it's more noticeable than in the compressed version...
  6. M

    Sony PlayStation VR2 (PSVR2)

    Thanks. That's a good video and I understand what you mean now. Although this doesn't counter your argument, I think there are a few problems with that example. If you pause the video you do see absolutely huge compression artefacts which are possibly skewing perception a little. And even with...
  7. M

    Sony PlayStation VR2 (PSVR2)

    I'm not sure I understand what you mean. I think we agree that our peripheral vision is really good at detecting motion, gotta spot that tiger running at me, but it operates at a very low resolution, as demonstrated in the fovea test where vast numbers of pixels are constantly moving and we have...
  8. M

    Sony PlayStation VR2 (PSVR2)

    I think your example is slightly flawed. You've created a low-res down sample on a still image. Are eyes are drawn towards it before moving on to the circle region, but our visual system remembers that region and so recreates it. That probably explains why it fades away after a few seconds of...
  9. M

    Sony PlayStation VR2 (PSVR2)

    That's really interesting. If you stare at your circle for more than 5 seconds, the downsampled region on the left gradually fades away as your brain edits it's reconstruction from data closer to the fovea. I wonder if adding a simple blur over the downsampled area would help? Reduce the...
  10. M

    Sony PlayStation VR2 (PSVR2)

    I'm not sure shimmering would be detected outside the fovea region. I found this fovea detector a few years ago and it's surprising that what appears to be very obvious movement below a certain size is ignored outside the fovea region. The brain can't reconstruct moving images. (Works best if...
  11. M

    PS5 Pro *spawn

    So who is the ps5 pro aimed at? The PS4 pro I can understand. 4K TV was arriving mid cycle so a pro version of the console that could take advantage of this new display format made sense, but the PS5 pro? There is already a subset of gamers who find the consistency of reflections in puddles...
  12. M

    HDR settings uniformity is much needed

    It's very good, but it's an interpretation of HDR, a best guess and comparable in many ways to auto colourisation of black and white video. Rather than rely on these fake methods on modern games, developers should ensure HDR in games works as intended. Perhaps this is an education problem, HDR...
  13. M

    Interesting old GPU architecture

    This isn't PC related, so a little off the topic, but since we're talking about FPGA powered video processors you might find this interesting. It's an Image card from 94 and has the largest number of FPGAs I've come across. I think it's 100 of the really early Altera Flex devices, but my eyes...
  14. M

    Interesting old GPU architecture

    Edit. Found an article... https://vintage3d.org/chromatic.php#sthash.55vMBZUD.dpbs
  15. M

    Interesting old GPU architecture

    I don't think a single FPGA from around 97 would contain enough logic cells to make a GPU. Wasn't it programmable DSP based? Almost a software approach, a bit like what Nuon did on their aborted console/DVD player.
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