Recent content by MBDF

  1. M

    XB1/PS4 Polygon pushing power

    Thanks for the info!
  2. M

    XB1/PS4 Polygon pushing power

    My next question is what does a geometry engine do exactly? Isn't it just setup? Like for instance Xenos could setup, I believe, 500 million polygons per second. Xenos could generate much more than that though, correct?
  3. M

    XB1/PS4 Polygon pushing power

    So wait.. I'm confused... do the geometry engines in PS4's GPU take over the task that was one relegated to shaders on say... Xenos? Because I remember a chart showing that if Xenos dedicated all it's shading to verts it could push an obscene amount of geometry (limited only by it's setup rate)...
  4. M

    XB1/PS4 Polygon pushing power

    I know Xbox has a higher setup rate. I am wondering though if becasue PS4 has more shaders available, can it push more polygons, all else being equal.
  5. M

    XB1/PS4 Polygon pushing power

    Yeah, but the chipset it's GPU was based off of only had one I believe.. Was it Bonaire? But anyways the more important question is... is the ceiling afforded by two geometry engines easily obtainable by both APU's in a real game scenario (as in.. is it limiting?) or does the extra shader...
  6. M

    XB1/PS4 Polygon pushing power

    I was just wondering from a somewhat newb perspective; how is the polygon pushing power of these machines. First off I know that the X1 gpu was likely upgraded from one to having two geometry engines? This was of course to keep some parity with PS4 as it also has two geometry engines (vert...
  7. M

    Digital Foundry Article Technical Discussion Archive [2013]

    That is somewhat concerning.. it couldn't be forced parity, could it?
  8. M

    *split* multiplatform console-world problems + Image Quality Debate

    That's just odd.. why wouldn't they be the same.. would a few more flames really affect frame rate? Kinda pisses me off (PS4 owner here)
  9. M

    Xbox Upscaler... Any Details and Information?

    Of those above images, I would prefer spline as well. This may be off topic but any news or information on the PS4's scaler?
  10. M

    *split* multiplatform console-world problems + Image Quality Debate

    I wouldn't say there is extra texture detail.. just a little more texture coverage.. the extra detail is coming from a combination of increased sharpness and contrast thanks to the X1 scaler.
  11. M

    Is PS4's focus on Compute a proper substitute for a more powerful CPU?

    One thing the GPU could be used for is something like this lanczos scaling Could be used for 900 and 720p games in the future. (and they will be coming)
  12. M

    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    None of this even makes a lick of sense.. it SHOULD look substantially worse on XB1... and yet it looks as though the PS4 version isn't even running at 1080p.. they both look upscaled from 720.
  13. M

    Xbox One (Durango) Technical hardware investigation

    Can't wait until this is all out in the open..
  14. M

    How do next-gen consoles stack up against PCs for VFM? *spawn

    The PS4 really is an amazing deal... the Xb1 less so but still a good deal overall what with Kinect included.
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