All said in that tweet about RT screams Power Vr solution, being the Scene Hierarchy Generator (SGH) hardware unit what would allow 60fps (and...
E revision from Oberon seems very different from previous ones ( Komachi ). Could perfectly be the 2020 launch version update vs the previous 2019...
DXR api shaders RT?.
The most interesting is what he said after that: PS5 12,4 Tflops and XSX 11,6. One of them without real RT units.
I agree. And if we consider subscriptions Game Pass will win majority of consumers as they can allow new games from day one with MS cash for...
Yes, thats the best solution. All games in the confy couch. But a future with an Electronic Arts-like Playstation.
Too expensive and they should make a public offer. Is easier to buy Zenimax, I think its stoks are not publicly traded.
Do you se feasible a dual gpu solution?.
Not in height in any orientation.
That would make the PCB board too expensive/complex.
A GPU mem of 128 GB would be a game changer. If fast and used as GPU mem i mean.
Reram at 25 GB/s is at GDDR3 territory, valid as GPU memory.
It could very well still be 10 tflops but have a better RT solution that when RT enabled in games give them better fps. Power VR Wizard anyone?.
What seems clear is that RDNA2 looks much more efficient than RDNA1. RDNA1 is like Cayman before GCN.
- 24 GB RAM in total (20 GB usable by games)
- 8 GB in form of 2 * 4-Hi stacks HBM2 - Sony got "amazing" deal for HBM - in part due to...