Thinking on it EU regs often allow for worse perf so long as it's not the default and a compliant mode is included, will be interesting to see if this is a choice offered to the user during the OOB setup
https://op.europa.eu/en/publication-detail/-/publication/b29e4799-e4bd-11e9-9c4e-01aa75ed71a1/language-en
Interesting document here from 2019 looking at power usage in consoles class hardware (it even addresses Steam machines) it notes that the PS4 was the only console to comply with the new EU...
Trying to work out tests for "is it throttling" is going to be great "fun". Fast travel a lot in an open world game? Repeatedly swap between suspended games? Neither of those is ideal as they are at various points not hitting I/O while the CPU munches through data, giving the drive a chance to...
I suppose it depends on what you class as prototype, fundamentally a model that is identical to final hardware is still a prototype until every sign off is obtained. It certainly doesn't hurt from an optics point of view to emphasise that the unit is non-final either should h/w or s/w embarrass...
Hahahahahahahahahaha no, US Product Safety is a risible joke (BBC story on the scandal of Fisher Price Rock n Play cots) but burning down journos homes is not a good look so they're not sending them units with nails for fuses. As a prototype unit it they don't need to test it for consumer safety...
I mostly use XBSS and XBSX because it continues lineage with XB1/XB1S/XB1X. I just know MS are going to annoy me by making the subsequent gen the "Xbox One System S/X" though