Recent content by Katsa

  1. K

    Futuremark Announces Patch for 3DMark03

    GPU compiler == using idle CPU time during 3dmark to run some vertex shaders on the CPU?
  2. K

    Neutral Benchmarks

    I have some knowledge otherwise. I'd say its getting to the point of being fifty-fifty between R9700Pros and GF4Ti4600's, with programmers favoring ATI and 3d modelers favoring NVIDIA due to its stabler OpenGL drivers. ATI I hear has done good job giving R9500Pro/9700Pro cards even to small...
  3. K

    Doom3 graphics vs. Battle of Proxycon (GT2)

    Looking at Doom3, and looking at 3DMark, I think the 3DMark characters have higher polygon count, making the situation a bit more complicated so that a direct comparison of methods may not be fully thruthful. If Doom3 has low poly (relatively speaking, of course) :) characters, silhouette...
  4. K

    My perspective on 3dmark

    If the source content (i.e. textures) don't need to be modified, and the developer can get performance benefit from 1.4 shaders, writing the shader doesn't take long, so I don't see why a game developer wouldn't do it. Writing shaders is fun compared to the "more tedious" programming tasks. :)...
  5. K

    My perspective on 3dmark

    It's hard to hit a running target. Imagine being a game developer, wanting to release a game with "cutting edge" technology 3 years from now. Would you target DX9 or DX10? What would your minimum spec be? For a forward-looking benchmark I could imagine it's even more difficult. In the...
  6. K

    Futuremarks technical response

    Someone more familiar with GameCube can probably verify this, but isn't GameCube also close to "having PS1.4 support"? If true, wouldn't that imply that many gamecube developers would have PS1.4 support in the PC versions of the games (though dunno how many come across that port line, may not...
  7. K

    256MB Graphics Cards

    Guys, you've discounted the fact that it's desirable to have geometry reside in video memory as well. And memory per vertex amount is growing all of the time due to the increased amount of texture coordinates etc. I could throw off a figure off the top of my head and say a game...
  8. K

    My response to the latest HardOCP editorial on benchmarks...

    Lars, Love this ending quote from your article: "...it's difficult to imagine that actual "neutral" code would be useful for performance evaluation. " :) Anyway, the sad thing here is that whatever the facts are, after this mess is over the situation is so muddled that the consumer...
  9. K

    Anyway to disable depth of field effects in 3dMark03?

    Albeit DOF is cool, it unfortunately does not have very extensive uses in games. You can't know where the player has focused his eyes on. Maybe for stuff like sniper rifle zoom etc it could work. On the other hand post-processing effects like bloom also in 3DMark may be very nice and easy...
  10. K

    NV's response is reasonable

    I can understand (and even accept in a way) companies misleading consumers. They protect their shareholder investments as they are required. But this can be done in an ethical or unethical fashion. By ethical I mean accepted forms of marketing - this does not include threats, blackmail...
  11. K

    Nvidia Against 3D Mark 2003

    Well, I have to say that I've been captivated by the quality of discussion over here, and that prompted me to register as well. I especially like the "goodness" of the card argument by Joe DeFuria, and the goodhearted but intense PS1.4 arguments. Having been responsible making these...
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