Recent content by jra101

  1. J

    AMD Vega 10, Vega 11, Vega 12 and Vega 20 Rumors and Discussion

    Vertex shaders default to highp precision. Fragment shaders don't have a default precision and you must specify highp/mediump/lowp either via the precision statement (precision highp float) or declare each variable in the shader with the required precision (mediump vec4 sum).
  2. J

    Tile-based Rasterization in Nvidia GPUs

    Microsoft published some documentation on new wave level functions in SM6.0: https://msdn.microsoft.com/en-us/library/windows/desktop/mt733232(v=vs.85).aspx
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