Recent content by JD

  1. J

    New demo from nesnausk

    I think this is the second demo that I've seen using that robot on the table and nothing under the table routine. What was the movie called that featured this back in the '80s? I think it was Jackie Chan movie too. Anyone remembers it?
  2. J

    Unreal Technology site updated new screens and tech...

    Still, you would think they would fix such obvious bugs in any version before releasing it. Glad to hear they fixed it.
  3. J

    Unreal Technology site updated new screens and tech...

    I mean, if the sun keeps on going behind the hills then that's ok, I don't mind being blinded for couple of seconds. But if it just stays there then ugh, that's a problem for me. Not sure if reality engine sun moved in that scene so I appologize if I bad mouthed it.
  4. J

    Unreal Technology site updated new screens and tech...

    I was using editor that came with DeusEx game. HL2 and unreal3 renderers had to use precomputed global illumination unless they wanted to be only doom3 like renderers which limits the gameplay and thus number of licensees of the engine. How would you go about doing a large outdoor scene...
  5. J

    Unreal Technology site updated new screens and tech...

    I agree, that subtract then add is stupid. The way Jet3D/genesis3D do it is much better. What was Epic thinking I don't know. There are several places like that in their editor for example panning then releasing buttons and have the popup window show up. Or moving forward in pers. view which...
  6. J

    Unreal Technology site updated new screens and tech...

    Well, by the looks of it you might not need to use that build feature much when you can import whole max/maya level into unreal toolchain. They apply the same char. polybump tech. to the world and it must be a royal pain in the butt to make all those high res. models and then match them...
  7. J

    Unreal Technology site updated new screens and tech...

    Also, that diagram pic, it reminds me of uml tools and number one problem with them is lack of screen realestate. Also, it takes a lot of time to navigate these charts like zooming/panning them into view, etc. Also, when you're looking at the screen you want to hide irrelevant info and so you're...
  8. J

    Unreal Technology site updated new screens and tech...

    My god it takes a bit to read thru their marketing lingo. Anyways, I think they're doing the same thing as valve did. Local lighting comes into place when you're playing in a dark environment and since we can't do global illumination in realtime yet we have to reserve to precomputed lighting...
  9. J

    Reality Engine Interview

    Tim, I think it was a mistake to put up that engine feature comparison chart and comparing on features that might not really matter much. Though, on the bright side, I think whoever did that airplane in the clearing scene deserves a pat on their back. Really nice scene. When I was reading the...
  10. J

    BLU-RAY WIN!

    I currently use cd-rw for backup purposes and I can't wait for hd-dvd rw format to show up that could store several gigs of my data without me having to span it thru multiple disks. I would already have to span it thru two disks with regular dvd-rw so I think I should wait a bit longer before...
  11. J

    Full Xbox 360 specs. Oh...my.....God!!!

    There is a need for both console and PC games and that's how it's going to remain for near future. Maybe forever. WoW game has lots of PC users for sure and GTA3:SA has lots of console users as well. Can we all just get along :)
  12. J

    Pixel Shaders : How creative are you?

    A lot has been done in various games, say a heat shimmer effect in LockOn I think, ultrared goggles in some fps games, etc. Also the style of the game is a factor in what kind of effects are appropriate. Take that motorcycle game inside of a computer ie. lightcycles or something like that game...
  13. J

    Unreal Engine 3 shadowing?

    I use both hard stencil shadows with cube projected textures and scene looks great so this mixin is not a problem in my view. Actually, the projected textures add atmosphere to the scene because of their softness. You can make them hard edged as well as soft depending on filtering of the texture...
  14. J

    No new videocard designs for 6months or so?

    I think you can add another half a year after the hw is announced for the stores to begin selling it. Then add couple of months for the card to become mainstream hw. I'm actually for fast releases of hw since new features are replacing old and outdated ones and in the process are making things...
  15. J

    G70 here we come

    Don't forget, there is an opengl api which can expose hw features of an ihv card so theoretically the g70 could very well go beyond what d3d 9c offers pretty much like it was done with nv opengl register combiners.
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