Recent content by inlimbo

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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    Oh wow, Obenseuer has received a major graphical overhaul and seems to be tapping into some of my desires here: https://store.steampowered.com/app/951240/Obenseuer/
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    Makes sense. Dunno why I thought old school rendering. Looks good in any case. I should be clear that there are arguably more games with great lighting these days on average than there ever have been and it doesn't really matter if the solution is interactive or not. Sometimes it doesn't...
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    Heh, looks like Industria 2 might scratch something of that itch even if I disagree with a few aesthetic decisions. First game was a diamond in the rough and clearly a love letter to HL2. And that Painkiller remake/reboot was coincidentally also just announced with a trailer that looks like...
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    because I can no longer edit the above: See a lot of offputtingly way too soft and dry looking wood and rock surfaces these days as a partial consequence of badly used PBR, as one example. Drives me nuts as an artist to see that. Seems so thoughtless as if someone assumed that because this comes...
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    Haha, yeah, I'm an old head here but I forget since I'm not here often. Sorry again for the paragraph walls. Definitely at least one block in the OP that could make two. It was just rapidly written and off the cuff. As for less is more, I can agree. I'm fond of minimalist lighting setups in...
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    It's fine. I prefer lowercase in text/typing but I try to use uppercase here because I've been asked to before. I guess I just forgot as I started typing more, cuz it looks like I started with it, hilariously. Accidentally slipped back into what's natural for me in normal typing, sorry. Do you...
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    i feel like in many ways this era was never allowed to fully mature to a point where its hard edges could be sanded down. as consoles kept a baseline and shifting standards demanded character models of better and better quality these more dynamic solutions just weren't performant enough to meet...
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    and with no ambient lighting and shadows that will otherwise stay pitch black unless other light sources influence them you effectively achieve a dynamism between the darkest corners of a scene and the brightest corners. much as you achieve with actual GI/real life. yes, you miss out on bounced...
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    Considering a Doom 3/Chaos Theory game engine with old-school techniques on modern hardware.

    I know whenever I come here I tend to talk about exactly this kinda subject but I'm really itching for this kinda lighting to make a resurgence, but in souped up "we've come a long way since 2004" form. We see something of it in the indie space these days. Especially the indie horror space...
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    The first Evil Within still has remarkably sophisticated lighting

    I'm unfortunately one of the few hardcore fans of this game and ultimately think it's kind of a masterpiece and a real successor to RE4 dismissed way too easily because of the technical issues it launched with and the bad first impression it makes with its walking sim-lite opening. Well, and the...
  11. I

    Possible rasterization pop-in/too fast frame delivery on LG OLED A2?

    Yeah, I think this is it. I definitely notice pop in more frequently without the benefit of BFI, but I've gotten used to it. Ideally I'd have a more current OLED but this TV was too much of a steal.
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    Possible rasterization pop-in/too fast frame delivery on LG OLED A2?

    Sorry i never got back to you all. Life got in the way. TV's fine and working out well. It's likely the issues I was experiencing were game-specific, either because of the lack of black frame insertion, the game itself, or possibly even because of the Series X. I was having issues I finally...
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    Possible rasterization pop-in/too fast frame delivery on LG OLED A2?

    In the game mode info screen it mentions I'm able to turn on or off OLED motion/OLED motion pro. I don't seem to have that option, in any settings menu with game mode on, so maybe it refers to a different tv and that's just a generic info chart. But maybe I can't set it on this tv and it's just...
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    Possible rasterization pop-in/too fast frame delivery on LG OLED A2?

    Yeah, Trumotion/motion interpolation is off. All of it is off but dynamic tone mapping in HDR mode and the OLED care settings that do screen shift and logo detection to prevent burn in. But I've ruled those out already. They aren't causing this. Feels like a game mode problem, which based on...
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    Possible rasterization pop-in/too fast frame delivery on LG OLED A2?

    I wish I knew what the AI processor was doing in this TV. I have all the post processing turned off (clarity stuff off, motion interpolation off, etc), it should be as raw an image as possible on this tv, and yet I'm still seeing a number of visual artifacts in other games too. Revising my...
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