It wouldn't have to be sixth-gen or later, plenty of earlier consoles supported 480i modes. I'm not sure if there were any games that explicitly...
The choice of cable actually has somewhat mild effect on the visibility of combing on an SD CRT. The signal type only affects horizontal clarity,...
You can mess with the signals to force SD CRTs to display all-even or all-odd frames. This is what causes the "scanlines" effect in many old...
On an interlaced display, the data from one frame to the next will interlace no matter what. Having a balanced even-odd distribution of fields in...
Interlacing means that the display is alternating between drawing even lines and drawing odd lines. A 60Hz interlaced CRT spends 16.67ms drawing...
To get evenly-timed frames, you don't need to halve the rate with each drop, you can divide the refresh rate by any integer to get a valid steady...
It'll never be convincing because the AI won't ragequit.
General consensus.
Yes.
Reach supports geometrically-reactive water, although water varies in reactiveness. In Halo 3, on-map water is basically all high quality. Halo 1...
Gaming applications? Show good results with a video and I might be interested.
"MSAA trick" is, more or less, just taking advantage of how rendering to g-buffers with certain formats* doesn't require per-pixel texturing and...
It feels like there might be some confusion in this thread where people are assuming that NVidia Quincunx was basically a half-res...
Depending on what you're talking about, not very. Context. You're not making a very meaningful argument here, just mocking someone's...
The switch to F2P was definitely disruptive. It doesn't make sense for the gameplay, and the implementation of the F2P/pay split was clearly...