Recent content by HMBR

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    An original Xbox can do Doom 3 at 720p natively with extra RAM

    I've played the entire MGS2 on the Xbox, for the most part it was fine, but there were some places were it ran really slow, the game speed was tied to framerate making it really odd to play it in proper slow motion later on, there was a part with a lot of smoke or water or something that was...
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    Why is Microsoft so far ahead of Sony with Back Compat?

    if we are going to base anything on PC emulators should we look at Xenia and claim the Xbox One with it's 1.73Ghz Jaguar should've never been able to run any sort of XB360 emulation!? AFAIK a lot of RPSC3 issues are not limited to Cell but other emulation woes, with the RSX and so on!? I really...
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    Next Generation Hardware Speculation with a Technical Spin [pre E3 2019]

    we are not moving away from 8 cores on the PC yet, Intel barely started to push those on the mainstream, AMD still mostly wants you to buy 4-6c bellow $300, PC is still mostly 4c-6c dominated. and you have to consider that even by 2013 PC standards the PS4 CPU was really quite bad, while a...
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    If the original Xbox used edram instead

    would probably be more realistic to look at faster ram being possible, given 128MB @ 500Mhz was a reality in 2002 for sub $150 cards I think.
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    Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn

    when I watch the video I really don't think that it looks that amazing, but once the effect is disabled I think it looks wrong and I miss the effect, I think it enhances the visuals quite a bit... but... first gen hardware and early days for software, it can only get a lot better, it's fairly...
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    The real PC equivalent of the PS4 console?

    I disagree, from 2011 to 2012 we can point at the transition from 40nm to 28nm GPUs, TeraScale2/3 to GCN 1.0, Fermi to Kepler midrange VGAs vram from 1 to 2GB from early 2012 to late 2013 we see Kepler, GCN 1.1 midrange cards still using 2GB the 7850-7870 was around half the performance of the...
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    The real PC equivalent of the PS4 console?

    when the PS4 was released there weren't really massive changes compared to early 2012, remember that they were stuck on 28nm for longer than expected, by the end of 2013 or early 2014 they probably had planned to have 20nm GPUs, which never happened; not even the 750 TI was out at the time, so...
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    The real PC equivalent of the PS4 console?

    minimum requirements settings often fall short of matching PS4 quality 7850 was mid range, like a 1060 not entry level, even today a 7850 easily beats something like a GT 1030 by a significant margin it was actually almost 70% of a 680 at launch according to TPU, and now it's closer because GCN...
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    The real PC equivalent of the PS4 console?

    even the cut down GPU still offers higher specs than the PS4, with the higher clocks, also the memory/ROPs are the full configuration, not 4/5. still, my point was just to show the problems older GPUs on the PC can suffer with optimization, when suddenly in more recent titles the 550 can keep up...
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    The real PC equivalent of the PS4 console?

    well, that's difficult, you can look at the specs and very clearly there are similar cards, but in practice it varies; we could look at the PS3 vs a Geforce 7900, and even with the 7900 having clearly higher specs with the same architecture, it couldn't really match PS3 settings later on...
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    PlayStation classic 99 dollars (3rd December 2018)

    the hardware is probably like a NES mini but with larger storage?
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    Digital Foundry Retro Discussion [2018 - 2020]

    indeed, the 360 launch was something special, from the highs of the great hardware (well in terms of specs and performance), solid launch titles to the lows of supply issues and horrible reliability (the worst I can remember from any console), still fascinating to look back at how advanced the...
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    NVIDIA adopts Adaptive-sync (was: FreeSync working on a GeForce)

    this solution only works well with an AMD 2200G/2400G because windows natively supports the IGP as a low power GPU and outputting the dGPU via it, with a descrete AMD card you need the game specifically to support it, and most games don't maybe some driver/windows hack an solve it, but for now...
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    Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn

    some games actually allowed you to run the effects made for GPU PhysX VERY (like going to single digit fps) poorly on the CPU.
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    NVIDIA adopts Adaptive-sync (was: FreeSync working on a GeForce)

    also hardware unboxed tested average FPS while using the solution and there is a drop in performance but it's not all that great in any case, this trick of using a weak GPU with Freesync support to output the game rendered by the geforce would be VERY interesting if Intel IGPs supported...
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