Recent content by fusy

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    Search request: Existing Rsx and Xenos comparison thread

    thank you so much, guys. this is what I was looking for and it is indeed by Joker454
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    Search request: Existing Rsx and Xenos comparison thread

    Hello guys! I apologize for the inappropriate topic, but I've been looking for a specific thread where the RSX and XENOS were compared and it was also explained how certain work has to be off-loaded to the SPU's in order to obtain results that otherwise are not possible on the Ps3 gpu. it was...
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    The technology of Alan Wake *spawn

    if those pics aren't bullshots or cutscenes, then that's 720p. are you sure those are recent pictures? This game is full of mystery o.o
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    The technology of Alan Wake *spawn

    okay then that changes everything. sorry for misunderstanding thanks
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    The technology of Alan Wake *spawn

    there's no personal bias whatsoever. I just think that when you put the hands on the actual game, you'll be able to firmly state whether it is X or Y. Otherwise no one would be arguing about it, no? Even if it's not relevant I've had my fair dose of experience with bullshots and doctored videos...
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    The technology of Alan Wake *spawn

    it makes sense, but I still find questionable the source where the results are based on, unless the actual game/demo was analyzed, that I don't know. if it can already be really proved that the opaque geometry is actually rendered at sub-hd resolutions, then those hd-not-hd debates don't make...
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    The technology of Alan Wake *spawn

    yes, of course. but we have an "if" there. once ascertained, it'll be set down in black and white. now, would you go so far as to state that this game has to be considered 540p? hmm..
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    The technology of Alan Wake *spawn

    that's a bit reductive of an argument. the geometry buffer suggests that it's 540p, okay, but you can't deliberately just exclude the other aspects such as effects like lightings or post processing that may actually display at a higher resolution. It's like looking at the Gioconda and say that...
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    The technology of Alan Wake *spawn

    the 720p input gets elaborated in a way to guarantee the best performance and visuals. so if there's too much to handle, graphical compromises come into play. Personally, saying this game runs at 540p is not a fully correct statement.
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    The technology of Alan Wake *spawn

    I understand the console limits, the compromises devs need to make in order to release a decent final product and all, but what do we ACTUALLY know about the engine and/or tricks they're using? we're judging videos and pictures here, while those who could actually played the game thought that...
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    The technology of Alan Wake *spawn

    old quote? that's the last message we got from the actual creator of the game, which should mean more than simple suppositions. But it looks like you lot are eager to demonstrate the game being sub-hd and thus discredit Remedy's statement. :roll:
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    The technology of Alan Wake *spawn

    "Modern renderers don't work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance. Alan Wake's renderer on the Xbox360 uses...
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    The technology of Alan Wake *spawn

    As far as I know this game was originally meant to run on Pc. That'd explain why they needed to find some compromise to make it performing well on a weaker hardware. Plus, it's kind of an open world game, many things to handle on screen, no wonder the developers had to shape the whole creature...
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    Pixel Counting

    Hello, I'm new here. I'm Alessandra from Italy and I very like the concept of this forum, not to mention that I like video technology. Sorry in advance for my poor english. :S As I can't seem to post it in the proper forum, I'd like to ask you guys, if you could explain me this: link...
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    What music are you listening to right now?

    Train - Hey soul sister
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