Recent content by Frenetic Pony

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    Sony PS6, Microsoft neXt Series - 10th gen console speculation [2020]

    CPU should be tiled out to chiplet just like most things Zen 6. Main selling point will likely be the mobile one. The home version will likely claim to be able to play GTAVI at 120hz by just playing it at 60fps then combining predictive framegen to get to 120, not sure how many people will care...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Yeah, but the slide I posted from the video also had a goal being "Mobile Lumen" for "future versions". And the Nanite portion mentions trying to get Nanite to run on mobile as well. As fortnite ships on mobile, and there's currently 2 versions of Fortnite assets and lighting setups with mobile...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    The comment about maybe going free to play reminded me of Lumen, and at times Nanites current performance costs. It seemed from the presentation like the goal at Epic is currently geared towards moving these features towards maximum scalability, there was mention of using the same art assets...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Just a presentation I watched a while ago on the UE roadmap: Something about trying to get Lumen to run on "low end" and "high fps" research, I assume mobile as there's currently a way to enable Lumen for Android if you really want. If I were to make assumptions it would make sense to bank...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    As far as I remember from the devs, both started on custom versions of UE4, I guess they migrated to 5 but didn't consider converting stuff to nanite or etc. worth it. Isn't there some "research on high fps lumen" and mobile experiment settings for UE5, what's that about?
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    The game is simultaneously running Oblivion logic behind the scenes, and so loading in all the relevant data into the old engine, and then syncing it with UE5 in some manner, causing all the hitches. This remaster hits more on the nostalgia side than being "good" by today's standards (heck it...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    In this case, Oblivion Remaster, I'd expect it's as much a cost saving measure to reuse as much scripting and etc. as possible from Oblivion. I.E. the Skyblivion guys have had to go to great lengths to recreate all the scripting for quests to recreate Oblivion. Some old Oblivion mods are even...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    AMD has it's own cluster BVH research paper as well: https://gpuopen.com/download/publications/HPLOC.pdf I do wonder if there's some holdup in someone's hardware keeping a standardized API access from appearing in DXR. Ohwell, others are still doing shadowmaps on mobile for many lights decently...
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    Sony PS6, Microsoft neXt Series - 10th gen console speculation [2020]

    PS6 handheld is 3nm, odd I'd have considered 2nm plausible considering it's 2027, regardless performance projection time: Normalized to power draw increase the 7800xt to 9070xt (about the same die size so whatever) is about 22% increase in performance per watt. Going from RDNA 3.5 to 5 isn't...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps (to appear in Eurographics 2025)" đź‘€ Pretty sure it uses Nanite, no lod pop means nanite is a real good bet.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Avowed is the AAA level game outside Fortnite designed for UE5 that's been promised for a while now. Generally gorgeous, 99% stable, runs well throughout, mostly solid other some bug with TSR that rejects history on camera movement and a lack of HDR controls and such.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    AFAIK the displacement maps are the same ones that have been around for a while, microdisplacement where triangles are tessellated individually (no t-junctions), AMD put out a paper on animating these late last year: https://gpuopen.com/download/publications/AnimatedDMMs.pdf Problem is that a...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    That's kinda the point, a bit? That all this concentration on tech once again misses what I, and I suspect many, miss about Halo. Sure these art tests look great, and the last Halo to look great was 4, but maybe there's other priorities.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    I mean it looks great. But Halo has 10x worse problems than not having pretty art. Getting things like local co-op back, just rebooting the story cause yeesh who f* is paying attention anymore, and making any campaign as good as Halo Reach (leave alone the lofty goal of Halo CE) again would...
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    AMD RDNA4 Architecture Speculation

    For cards that are "definitely" launching at CES they sure are in a hurry to clear out inventory with a sudden drop in MSRP
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