Recent content by FouadVG

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    HD problems in Xbox 360 and PS3 (Zenji Nishikawa article @ Game Watch)

    The 3MB of edram worked on GC and 4MB of edram didnt work on ps2, for 2 very simple reasons : 1/There is NO S3TC hardware compression on graphics sythesiser unlike GC GPU. 2/ It was a big waste of bandwidth for the PS2 GPU, because there is no hardware Transform and Lighting. the CPU (emotion...
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    HD problems in Xbox 360 and PS3 (Zenji Nishikawa article @ Game Watch)

    For a long time, I thought like you : XBOX started higher and keeped the edge for the generation but not improve as much across time. PS2 started lower but improved more over time. But after a lot of thinking...I discovered just how much I was wrong... Look at MGS2 on PS2. Frankly this...
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    HD problems in Xbox 360 and PS3 (Zenji Nishikawa article @ Game Watch)

    Lets see the misconceptions : - the problem is not inthe edram itself...The problem is that Microsoft and ATI didnt learn from PS2 hardware limitaions and problems : You cant have enough Edram, because it cost a lot of money...10 MB of Edram would be great on PS2 to have real 480P resolution...
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    HD problems in Xbox 360 and PS3 (Zenji Nishikawa article @ Game Watch)

    So What I was saying since the announcement of XBOX360 specification was TRUE !!! :grin: I am very happy !!! I was sure that Microsoft and ATI decision to include 10 MB edram to do 720P + 4X free anti aliasing using Tile rendering was just asking for trouble. A lot of trouble for...
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    Revolution and next gen tools...

    To run smoothly HL2, an outdated hardware in 2004 is not sufficient. Period I am talking about innovation, and new features are part of the innovation term. (innovation does mean : New ideas, and new feautures are new ideas) PS3 will have more innovative, original, entertaining...
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    Revolution and next gen tools...

    Playstation1 hardware on end 1998 was outdated ?!!!!!!!!!!!!! Half Life 2 with full AI, Physics, animations and all visual effects turned on, could run at smooth framerate (or it wont be revolutionary game if you cant experience the game as it was meant to be expreienced by developers ) all...
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    Revolution and next gen tools...

    What I mean by revolutionary game ? A revolutionary games is a radical change in graphics, animations, physics, AI..., with a lot of new original ideas that will be copied in games after years. (take shenmue of yu susuki for example, the Idea of QTE considered as non interactive non...
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    Revolution and next gen tools...

    1/ You compare handheld consoles to home consoles, which is different. 2/ The PSP has almost the same power of PS2 so its powerful but not enough powerful to create revolutionary games. Its technically very limited like the PS2 and XBOX1 (Fable and MGS3 deleted ideas the best example)...
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    Revolution and next gen tools...

    If Nintendo Revolution rumored specifications are true ( a console technically between XBOX1 and XBOX360 ) could than next gen tools run on Nintendo revolution ? For example : - Unreal Engine 3 or any other advanced engine. - Latest Havok or Ageia physics engines. (even PS2 could run...
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    Road for Next Gen Animations : Changing philosophy.

    But if this is true, so why the animations of GOW are catastrophic And Lair and MGS4 use characters of more than 120 000 polygons. Why they dont do like GOW ? (10 000 polygones only, if they could animate the normal mapping textures )
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    Road for Next Gen Animations : Changing philosophy.

    You are saying that normal mapped textures could be animated ?!! Anyone please could confirm this ?
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    Road for Next Gen Animations : Changing philosophy.

    Saying that you could create the same great unbelievable animation of Snake in MGS4 (the trailer of E3 2006 will be even better ! ) Even by reducing snake polygons from 120 000 to only 10 000. This is not true and illogical. How you could do Muscle animations with 10 000 polygons ?!! No way...
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    Road for Next Gen Animations : Changing philosophy.

    I didnt notice this before, but what you are saying is true. Maybe this could be a 3d point of normal mapping rendering drawbacks : 3/ There is some details (like hair ? cloths ? ) That you just cant render by using normal mapping textures. Yu need to use more polygons. (maybe this is the...
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    Road for Next Gen Animations : Changing philosophy.

    You are confusing realistic animations with fast animations with good animations. you could have good but unrealistic animations like jak and daxter for example. They are 2 different things. Pixar or disney CG movies have all unrealistic animations, but great animations in the same time...
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