Recent content by ethomaz

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    Digital Foundry Article Technical Discussion [2023]

    Just to add a bit of context... it is a bad coded game on Series too. The bad is not exclusive to PC.
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    Digital Foundry Article Technical Discussion [2023]

    Jedi Survivor indeed look great... sadly the performance is not there yet.
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    Digital Foundry Article Technical Discussion [2023]

    Game nedded more time... that pretty much sum it.
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    Digital Foundry Article Technical Discussion [2023]

    Thanks for sharing. You will call me crazy but maybe I do like more the holywood look of the raster version. But I can see the shadows and background light source are better in the RT. Can we have a mix? The more raster tone with the details of RT? BTW that was the issue I had playing Metro...
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    Digital Foundry Article Technical Discussion [2023]

    From somebody that got really disapointed with the RT lighting in Metro (that looks worst than the previous backed in most cases making the atmosphere too bright for a game supposed to be dark) I can understand the @Rurouni opinion. Having RT doesn't mate it looks better by default... RT can...
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    30 fps unplayable on OLED, alternatives?

    Thanks I don't have that issue. I play 30fps games on LG CX just fine.
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    PS2 is still the best designed console in terms of hardware ever (And that isn't a joke) (or is it?)

    Indifferent if it is easy or hard from a developer standpoint I believe we lost a lot when consoles started to want to be like PCs. But that is what it is... it won't change anymore and I understand from a developer standpoint the PC hardware route is better for them but don't push for the best...
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    Digital Foundry Article Technical Discussion [2022]

    Nothing controversial about Ragnarok imo. I finished it last week and while it is an amazing game the graphics are PS4 enhanced at best. It clearly shows how cross-gen can affect games... HFW while being cross-gen too seems to have more care from Guerillha with PS5 version (the differece is...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    That is great. Lumen reaching 60fps is what most expected. But... "High scalability level is set for a 60 fps budget. However, note that achieving a 60 fps budget with acceptable quality is still a work in progress." What that means? What is their acceptable quality? I want to see some...
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    Next-Generation NVMe SSD and I/O Technology [PC, PS5, XBSX|S]

    That was the impression I got reading the DirectStorage, RTX-IO and SmartAccess Storage PR. The compressed formats are probably the same (what the developer will use) to all but how the decompression is done internally on GPU is the vendor solution... it is a lossless decompression so the...
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    Next-Generation NVMe SSD and I/O Technology [PC, PS5, XBSX|S]

    I can be wrong here but from what I read MS is asking vendor to do their decompression API to use the GPU Decompression part of DirectStorage. MS won't code the decompression themselves. And it makes sense because the vendor could do better optimizations to their own hardware than MS themselves.
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    Next-Generation NVMe SSD and I/O Technology [PC, PS5, XBSX|S]

    I think we should be clear here there is a key difference between what DirectStorage do on PC and what consoles do. Consoles have unified memory pool so the data doesn't transfer between SystemRAM and VRAM. How consoles load and do decompression of assets will not be achievable in how the PC...
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    Next-Generation NVMe SSD and I/O Technology [PC, PS5, XBSX|S]

    The results showed 0.1s to 0.4s difference between DirectStorage and Win32. They optimized the path but it is still being limited by CPU Decompression speeds... that is why you don't see impressive results. I can be wrong but in Spider-man the main tasks load on CPU are the decompression, no?
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    Digital Foundry Article Technical Discussion [2022]

    The summary is not exactly correct. On PS5 it is using the Vulkan RT solution and not DXR 1.1... they converted it do DXR 1.0 to run on DX12. Alex said something like "Vulkan similar DXR 1.1 solution that I don't remember the name" or something like that. I agree they probably choose DXR 1.0...
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    Digital Foundry Article Technical Discussion [2022]

    I don't think so, Alex said in another forum it was just a time issue so he had no time to analysis the Series version. Plus he says PS5 probably uses FSR but it is not good for that game's art.
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