Recent content by EsppiraK

  1. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    If there is a legal decompiled version of those games or free source code it could be possible otherwise no one is going to touch leaked copyrighted material...
  2. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Moar progresa granted Twice the fov + FSAA is quite taxing.
  3. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    You are right, it is handling the PC version of GTA 3
  4. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Another video showcasing all the extra geometry from the PC version that the Dreamcast has to handle compared to the PS2. Left PS2 right Dreamcast https://streamable.com/5hf3ip?src=player-page-share
  5. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    A short clip between PS2 (left) and Dreamcast (right) since the Dreamcast Version is based on the PC version it has more stuff on the streets, and that means it has to procees also collisions and physics for objects that are absent on PS2, so not very fair to compare between both versions, the...
  6. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    It can be run from a CD but there needs to be file sorting and other optimizations that hasn't been implemented yet for it to run properly, right know the biggest issue is the SFX of pedestrians, they have some ideas on how to pack and sort the files on the cd to fix it but that is reserved for...
  7. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    First Alpha of the game has been released, more improvements are being worked on some really cool but will come in a later date.
  8. EsppiraK

    "Yes, but how many polygons?" An artist blog entry with interesting numbers

    Anyone got figures for Silent Hill 2 remake?
  9. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Given that is is a port of an unfinished PC decompilation version on a less performat platform it sure won't be. 1:1 to the PC version nor the PS2 version witch is different from the PC version by the way ..
  10. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    You mean GTAIII? Advancing pretty amazingly This is without today merges that were huge.
  11. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Testing some of the latest improvements in light/clipping/speed https://streamable.com/tt0rav
  12. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    I think we are mixing GTA3 and Half life here
  13. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Surfing the source code for the regta 3 I found this line. RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares So right now if I understandi it correctly, the DC version since it is based on the PC decompilation is running 8x distant clipping compared to the...
  14. EsppiraK

    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    But I was told that fixing the graphics and adding audio would tank performance... Yet this is running better than ever lol.
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