Exactly
Ryo Hazuky from Shenmue 3 ( Backers Trial) 136.745 polygons [IMG] Random Little child 202.406 [IMG]
Tbh I find that level of geometry insulting. 6000plys for that characters, tekken tag has that level of geometry in characters, rule of rose main...
Looking at the way they are modelled a lot of polys are wasted on the joints
This is Ps2 level of geometry territoryfor characters, yet they look way inferior they use the ninja toolset don't they? It may be related.
I can't believe those models are 7k on average, what a waste.
Those characters are so badly modeled that in game they look lower poly than they are
Wow really looking forward to it!
Tomb Raider IV uses bump/normals, only no the Dreamcast versión. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
Theresa Is only one particular place where am2 implementd mip mapping on Shenmue 2, at the entrance of Man Mo Temple.
The character has several layers of hair, I don't know if they are duplicates or different Lods polycout is between 130.000 and 150.000 [IMG]...
I must have misread this line, like seriously.
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