Recent content by emet

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    Gran Turismo 7 [PS]

    Unfortunately it's not. In photo mode (final part with camera settings) there is added RTAO and RT reflections to the whole scene, not just on the cars. It's applied to every surface and material (of course aside of transparent ones, because they are completely disabled from the game) and are...
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    What are the games that blew your mind when you saw them *spawn

    I remember Oddworld: Abe's Oddysee looked great and very detailed but it was the first Gran Turismo that made me (and also my friend) saying "that looks loke a real life" šŸ˜… NFS 4 High Stakes was quite impressive too, with highly detailed enviroments and working headlights (also police alarm...
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    Gran Turismo 7 [PS]

    It was the first HD era Gran Turismo track and it debuted in the Gran Turismo HD demo, later was updated and a bit changed in GT5: Prologue.
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    Gran Turismo 7 [PS]

    It does but in some cars it does not scale perfectly and polygon count decreases too much at too small distance. You can see it during gameplay. In some cars you can see polygon edges in some places. If you slowly drive closer to the track barrier, then camera (in some places), camera also...
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    Forza Motorsport [XBSX|S, PC, XGP]

    They were screen space reflections. Overall it looks... kind ofOK, but honestly? Nowhere near the GT7 or all the previous trailers.
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    Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

    I'm not sure if this is the right topic, but... is it possible for Sony to unlock 2 more CUs on the PS5's GPU? 4 are deactivated. I'm curious if actually there are chips in retail PS5 consoles with more than 2 CUs defected. If not... it means that in theory Sony can unlock 2 more CUs (if I'm not...
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    Gran Turismo 7 [PS]

    It was a common issue after launch, but was fixed with second or third update... at least it didn't appear for me since then.
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    Gran Turismo 7 [PS]

    For GT7 Spec II or GT8 they can give us an option for lower native resolution @~1440p and a bit simplified RT setting (like only on player's car or player's car and cars closest to the camera) or higher resolution without RT.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Oh yes, From Dust. Would be nice to have a new game like that with new / updated tech.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    It reminded me The Dust from the PS360 era. That was mighty impressive for it's time.
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    Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]

    @ Uncharted PC - Performance is one thing. Second thing is that even at Ultra settings LOD at high distance is more like in the PS4 and not the PS5 version.
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    Gran Turismo 7 [PS]

    Well... they sure could give us some more options. Currently there are at least 4 rendering settings: Setting 1: No RT in 60fps scenes Setting 2: RT on cars during replay Setting 3: RT in cars and environment in photo mode (replay photo mode) + higher lod cars in reflections Setting 4: Setting 3...
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    Cell's dead baby, Cell's dead. Even in its final form. *spawn*

    Oh yes... I forgot about that. So fault lies on both sides. I wonder how Sony imagined the Cell to run modern graphics.
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    Cell's dead baby, Cell's dead. Even in its final form. *spawn*

    What's more X360 GPU had unified shaders, when ATI PC gpus got these 2 years later... so nVidia deffinitely could do better with RSX and make it based on the GF 8000 series.
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