Recent content by emerge

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    Nintendo Revolution Controller Revealed

    > Continued improvement in graphics as well as better AI, realistic physics, persistant worlds, > destructable environments. These are the things that are going to drive the industry > forward and keep us all playing games. Nintendo are going down evolutionary cul-du-sac. > They think a...
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    Revolution's Broadway CPU to be G3+VMX variant?

    Altivec was licensed by IBM before the GameCube even came out. It is part of the IBM/Freescale "Book E" spec, so any Book E compliant IBM proc implements Altivec as far as i remember The clock speeds on Flipper (and ultimately on Gecko, thanks to multiplier dependency) were changeg because...
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    Geometry~Vertex hardware in Nintendo Revolution system?

    Spelling Help Powered by Franklin Electronic Publishers The word you've entered isn't in the dictionary. Click on a spelling suggestion below or try again using the search box to the right. Suggestions for ludacris: 1. ludicrous 2. leadscrews 3. lidocaines 4. leadscrew...
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    Cell chip nears completition

    You assume that there will be as much hype surrounding PS3 as there was hype in regards to PS2, which I don't think can be taken for granted. It will become increasingly difficult for consumers to recognize advances in the audio-visual department and the names of the games will remain largely...
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    next generation space shmups

    SHMUPS need a 3rd dimension as badly as I need a hole in the head. They work because they work on a 2D plane. Simple as that. I see no way of translating the twitch style gameplay of Takumi or Psyko shooters into 3D. Please refrain from posting such heretic thoughts again.
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    ?s about next gen software

    I guess he is talking about the demoscene where runtime geometry and texture generation have been used for a long time as a means to conserve space. Prime examples would probably be farbrausch/theprodukkt with stuff like the.product, poem.to.a.horse (64k intros), .kkrieger (96k PS/VS 1.2 "game")...
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